60 day survive
Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/28/2023 - Last Updated: 04/08/2023 - Safest place on earth [but it doesnt suck now]
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
cat with no legs
Luck on attacks is -14% to +29%.
17:15:55
17600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Overclock [ 10100 / 37800 ] System Crash [ 10100 / 88200 ]
KevlarKing
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
20:08:21
15500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tsunami [ 19800 / 57600 ] Typhoon [ 19800 / 100800 ]
plouffe
Units gain +10% attack.
17:08:58
13900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Black Wave [ 9100 / 63000 ] Black Storm [ 9100 / 113400 ]
EA250_1
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:08:39
3000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
AnarchistToad
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
23:07:07
1100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Urban Blight [ 29700 / 54000 ] High Society [ 29700 / 108000 ]
ThundrrVolt
Units repair +1 additional HP (note: liable for costs).
19:10:34
7000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Lass [ 32400 / 32400 ] Covering Fire [ 64800 / 64800 ]
jbob
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
609100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 11200 / 46800 ] Airborne Assault [ 11200 / 140400 ]
CalRadio
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
12:16:24
6600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Max Force [ 7100 / 37800 ] Max Blast [ 7100 / 75600 ]
Lucastmma
Units gain +10% attack.
04:17:01
12400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Black Wave [ 26950 / 45000 ] Black Storm [ 26950 / 81000 ]
Player01x
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
15:20:19
18600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Meteor Strike [ 41400 / 54000 ] Meteor Strike II [ 41400 / 90000 ]
Naps
Units gain +10% attack.
08:05:32
13200
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
GrainedKruschev
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
14:18:13
29000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 31100 / 81000 ]
Meisterwastaken
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
08:07:29
8400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tsunami [ 700 / 50400 ] Typhoon [ 700 / 88200 ]
onisteven
Luck on attacks is +0 to +19%.
10:03:52
1000
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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