16 players FFA
Day 20 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/28/2023 - Last Updated: 04/03/2023 - 16 Player madness
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Migreo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
24:22:51
200
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Double Time [ 32400 / 32400 ] Victory March [ 40550 / 86400 ]
Urban Blight [ 27000 / 27000 ] High Society [ 33775 / 54000 ]
D.M.A.
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
32:10:50
400
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Tower Shield [ 43200 / 43200 ] Tower of Power [ 78050 / 86400 ]
Double Time [ 32400 / 32400 ] Victory March [ 44600 / 86400 ]
Spiritoffire
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +10% attack.
02:19:16
0
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Double Time [ 500 / 27000 ] Victory March [ 500 / 72000 ]
Black Wave [ 250 / 45000 ] Black Storm [ 250 / 81000 ]
Discokoopa
Units (even air units) gain +10% attack power on plains. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
20:14:39
2100
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Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
Tower Shield [ 27000 / 27000 ] Tower of Power [ 34450 / 54000 ]
Hardolfo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
03:23:35
4000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Larkohiya
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
00:00:00
12600
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Double Time [ 42150 / 43200 ] Victory March [ 42150 / 115200 ]
Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 47700 / 75600 ]
Zubaz
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
28:17:16
1100
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Tower Shield [ 27000 / 27000 ] Tower of Power [ 54000 / 54000 ]
Double Time [ 3350 / 37800 ] Victory March [ 3350 / 100800 ]
Steel-Hero
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. No day-to-day abilities.
02:00:00
3000
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Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
M-Trix
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
13:00:34
300
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Double Time [ 20250 / 27000 ] Victory March [ 20250 / 72000 ]
Hyper Repair [ 10125 / 27000 ] Hyper Upgrade [ 10125 / 54000 ]
AWsprout
No day-to-day abilities. No day-to-day abilities.
03:11:26
0
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Hyper Repair [ 450 / 27000 ] Hyper Upgrade [ 450 / 54000 ]
Hyper Repair [ 225 / 27000 ] Hyper Upgrade [ 225 / 54000 ]
whoareyou
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
31:02:19
55100
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Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 33100 / 97200 ]
Double Time [ 32400 / 32400 ] Victory March [ 39800 / 86400 ]
uboem
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Unaffected by snow, but rain affects him the same as snow would for others.
28:22:12
1300
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Tsunami [ 17550 / 43200 ] Typhoon [ 17550 / 75600 ]
Blizzard [ 2250 / 37800 ] Winter Fury [ 2250 / 88200 ]
LuckyGunnerMat
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Luck on attacks is +0 to +19%.
08:09:14
7200
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Urban Blight [ 4575 / 27000 ] High Society [ 4575 / 54000 ]
Lucky Star [ 9150 / 27000 ] Lady Luck [ 9150 / 54000 ]
tierfive
Units gain +10% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:02:52
6600
  • 0
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    0/?
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Black Wave [ 7375 / 54000 ] Black Storm [ 7375 / 97200 ]
Double Time [ 27000 / 27000 ] Victory March [ 32150 / 72000 ]
Aksrg
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
05:17:24
7000
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
quacktagon
Luck on attacks is -14% to +29%. Luck on attacks is -14% to +29%.
16:23:49
3200
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Overclock [ 27000 / 27000 ] System Crash [ 31900 / 63000 ]
Overclock [ 27000 / 27000 ] System Crash [ 28025 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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