protect your prince
Day 24 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/01/2023 - Last Updated: 05/26/2023 - Four Castle
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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TB3-ballin
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:05:04
3000
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    Units in vision only
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    0/?
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Double Time [ 37800 / 37800 ] Victory March [ 56250 / 100800 ]
Double Time [ 37800 / 37800 ] Victory March [ 55525 / 100800 ]
Owlnix
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
08:06:45
430000
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    Units in vision only
  • 0
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    0/?
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Double Time [ 12000 / 27000 ] Victory March [ 12000 / 72000 ]
Meteor Strike [ 7500 / 54000 ] Meteor Strike II [ 7500 / 90000 ]
Night_summer
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
08:00:00
501000
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    Units in vision only
  • 0
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    0/?
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Game_Boyo
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. No day-to-day abilities.
09:03:55
478000
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    Units in vision only
  • 0
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    0/?
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Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
GameUniverse
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Luck on attacks is -14% to +29%.
10:17:36
417000
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    Units in vision only
  • 0
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Meteor Strike [ 43600 / 54000 ] Meteor Strike II [ 43600 / 90000 ]
Overclock [ 24800 / 27000 ] System Crash [ 24800 / 63000 ]
RainyPhantasm
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
12:11:25
10100
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    Units in vision only
  • 0
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    0/?
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Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 86700 / 88200 ]
Meteor Strike [ 10000 / 75600 ] Meteor Strike II [ 10000 / 126000 ]
jdn-dsnt-exist
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
19:07:26
188200
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    Units in vision only
  • 0
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    0/?
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Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
Terrain Tactics [ 24000 / 43200 ] Prime Tactics [ 24000 / 75600 ]
TYC
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
29600
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    Units in vision only
  • 0
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    0/?
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Turbo Charge [ 32400 / 32400 ] Overdrive [ 64800 / 64800 ]
Double Time [ 32400 / 32400 ] Victory March [ 67675 / 86400 ]
Flambe
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. No day-to-day abilities.
18:09:28
60600
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    Units in vision only
  • 0
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SUPER
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 49100 / 64800 ]
HomeStarDragon
No day-to-day abilities. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:04:03
167400
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    Units in vision only
  • 0
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    0/?
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Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 53600 / 64800 ]
Double Time [ 11800 / 32400 ] Victory March [ 11800 / 86400 ]
maomao10694
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
27:02:50
800
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    Units in vision only
  • 0
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    0/?
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Meteor Strike [ 8300 / 86400 ] Meteor Strike II [ 8300 / 144000 ]
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
斩妖
No day-to-day abilities. No day-to-day abilities.
18:22:24
23400
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    Units in vision only
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    0/?
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Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 54900 / 75600 ]
Hyper Repair [ 34400 / 37800 ] Hyper Upgrade [ 34400 / 75600 ]
Wigglestix
No day-to-day abilities. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
18:13:57
33600
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    Units in vision only
  • 0
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    0/?
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Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 36600 / 64800 ]
Terrain Tactics [ 31800 / 36000 ] Prime Tactics [ 31800 / 63000 ]
Player01x
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
18:23:19
5400
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    Units in vision only
  • 0
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    0/?
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SUPER
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 54000 / 75600 ]
Discokoopa
Luck on attacks is -14% to +29%. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
14:20:59
227800
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    Units in vision only
  • 0
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    0/?
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Overclock [ 27000 / 27000 ] System Crash [ 63000 / 63000 ]
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
quacktagon
Luck on attacks is -14% to +29%. Luck on attacks is -14% to +29%.
13:22:42
456000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Overclock [ 13475 / 27000 ] System Crash [ 13475 / 63000 ]
Overclock [ 20350 / 27000 ] System Crash [ 20350 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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