Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/30/2023 - Last Updated: 05/01/2023 - Urban Free-For-All
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
thrownaway thrownaway
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
24:09:28
91200
Terrain Tactics [ 64800 / 64800 ] Prime Tactics [ 113400 / 113400 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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unfatpanda unfatpanda
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18:17:08
152900
Double Time [ 48600 / 48600 ] Victory March [ 129600 / 129600 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Wa_jefe1 Wa_jefe1
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:17:09
28000
Double Time [ 19650 / 32400 ] Victory March [ 19650 / 86400 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Der_Krint Der_Krint
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
15:17:53
219400
Max Force [ 59400 / 59400 ] Max Blast [ 118800 / 118800 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Wigglestix Wigglestix
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
645900
Terrain Tactics [ 0 / 72000 ] Prime Tactics [ 0 / 126000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Aus_10 Aus_10
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
18:06:54
10400
Tower Shield [ 31200 / 43200 ] Tower of Power [ 31200 / 86400 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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akaean akaean
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
16:19:23
838900
Terrain Tactics [ 45800 / 79200 ] Prime Tactics [ 45800 / 138600 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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XtremeWiped XtremeWiped
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
24:12:39
38200
Double Time [ 13900 / 54000 ] Victory March [ 13900 / 144000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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