SACKS OF FRIENDSHIP
Day 11 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/31/2023 - Last Updated: 03/29/2023 - SACKS OF FRIENDSHIP
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
runninghamburger
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
00:00:00
12700
  • 0
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Player team
Turbo Charge [ 17900 / 27000 ] Overdrive [ 17900 / 54000 ]
alexgalaxy335
No day-to-day abilities.
05:13:39
5000
  • 0
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    0/?
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Player team
Hyper Repair [ 3200 / 27000 ] Hyper Upgrade [ 3200 / 54000 ]
jehiah
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
09:22:05
5400
  • 0
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
crimsonarc94
Units cost +20% more to build, but gain +30% attack and defense.
08:23:51
4000
  • 0
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Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
LuckyGunnerMat
Units gain +10% attack.
02:12:47
12000
  • 0
  • 0
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Player team
Black Wave [ 18700 / 45000 ] Black Storm [ 18700 / 81000 ]
斩妖
Units gain +10% attack.
14:19:00
3800
  • 0
  • 0
  • 0
    0/?
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Player team
Black Wave [ 950 / 45000 ] Black Storm [ 950 / 81000 ]
jriico23
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
04:10:02
7800
  • 0
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Player team
Copter Command [ 2000 / 18000 ] Airborne Assault [ 2000 / 54000 ]
kahootking
Units cost +20% more to build, but gain +30% attack and defense.
08:00:00
800
  • 0
  • 0
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    0/?
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Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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