Day 51 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/02/2023 - Last Updated: 08/09/2023 - Random BS GO!!
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Kakaschkovjew
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
36:10:29
145000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Meteor Strike [ 140400 / 140400 ] Meteor Strike II [ 234000 / 234000 ]
maomao10694
Units gain +10% attack.
45:10:57
300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Black Wave [ 101000 / 108000 ] Black Storm [ 101000 / 194400 ]
ugechin
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
13:14:08
25400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Meteor Strike [ 24690 / 54000 ] Meteor Strike II [ 24690 / 90000 ]
Sokitumi
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
02:05:40
22680
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 18000 / 18000 ] Power of Money [ 35740 / 54000 ]
Cabon3
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
10:10:55
11000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Meteor Strike [ 3720 / 54000 ] Meteor Strike II [ 3720 / 90000 ]
hikar1
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
44:04:12
3800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 54000 / 54000 ] Super Snipe [ 108000 / 108000 ]
MANAJB
No day-to-day abilities.
03:19:18
6000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Migreo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:00:46
17600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
Rph
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
16:16:35
7600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 18000 / 18000 ] Power of Money [ 33130 / 54000 ]
Razlizard
No day-to-day abilities.
08:23:44
10200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 9930 / 27000 ] Hyper Upgrade [ 9930 / 54000 ]
Wigglestix
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
12:12:32
10300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 28550 / 54000 ]
Naps
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:12:33
15640
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 21600 / 21600 ] Power of Money [ 31640 / 64800 ]
jaydong123
Units repair +1 additional HP (note: liable for costs).
12:02:41
12000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Lass [ 10850 / 27000 ] Covering Fire [ 10850 / 54000 ]
ArbitJ94
Units gain +10% attack and +10% defense.
15:01:09
11000
  • 0
    Units in vision only
  • 0
  • 0
Player team
None [ 39730 / 90000 ] Ex Machina [ 39730 / 90000 ]
Player01x
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
31:09:20
32700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Meteor Strike [ 86400 / 86400 ] Meteor Strike II [ 110850 / 144000 ]
TheIthuriel
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
11800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 49550 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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