Day 23 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/02/2023 - Last Updated: 06/26/2023 - FFA - Grand Battle Royale
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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oyecomova
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
20:11:34
4000
  • 0
  • 0
  • 0
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
likegel
Units gain +10% attack. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
34:20:48
9000
  • 0
  • 0
  • 0
Player team
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Fractaldunes23
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Luck on attacks is +0 to +19%.
141:07:18
52100
  • 0
  • 0
  • 0
Player team
Tower Shield [ 4550 / 27000 ] Tower of Power [ 4550 / 54000 ]
Lucky Star [ 8125 / 27000 ] Lady Luck [ 8125 / 54000 ]
Januva2401
Luck on attacks is +0 to +19%. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
95:10:25
19000
  • 0
  • 0
  • 0
Player team
SUPER
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Aksrg
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
20:18:53
4000
  • 0
  • 0
  • 0
Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Flambe
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
61:22:07
13000
  • 0
  • 0
  • 0
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
John1170
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
125:12:46
29900
  • 0
  • 0
  • 0
Player team
Turbo Charge [ 27000 / 27000 ] Overdrive [ 30996 / 54000 ]
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 32425 / 81000 ]
Player01x
Units gain +10% attack and +10% defense. Units gain +10% attack.
55:03:19
9000
  • 0
  • 0
  • 0
Player team
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Naps
Units gain +10% attack and +10% defense. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
114:15:16
32800
  • 0
  • 0
  • 0
Player team
None [ 13000 / 90000 ] Ex Machina [ 13000 / 90000 ]
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Laneto
Units gain +10% attack. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
46:19:22
7200
  • 0
  • 0
  • 0
Player team
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
jriico23
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units gain +10% attack.
74:10:00
13000
  • 0
  • 0
  • 0
Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Black Wave [ 0 / 54000 ] Black Storm [ 0 / 97200 ]
KnightOfZero39
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. No day-to-day abilities.
126:17:47
25200
  • 0
  • 0
  • 0
Player team
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Hyper Repair [ 0 / 32400 ] Hyper Upgrade [ 0 / 64800 ]
augale
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
63000
  • 0
  • 0
  • 0
Player team
Double Time [ 27000 / 27000 ] Victory March [ 57050 / 72000 ]
Lightning Drive [ 2125 / 32400 ] Lightning Strike [ 2125 / 97200 ]
Rph
Units repair +1 additional HP (note: liable for costs). Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
149:03:40
52300
  • 0
  • 0
  • 0
Player team
Lucky Lass [ 421 / 27000 ] Covering Fire [ 421 / 54000 ]
Market Crash [ 18000 / 18000 ] War Bonds [ 30996 / 54000 ]
AtlasOfTheAlps
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
156:07:51
13100
  • 0
  • 0
  • 0
Player team
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
switz_observer
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
159:10:13
41200
  • 0
  • 0
  • 0
Player team
Market Crash [ 21600 / 21600 ] War Bonds [ 26700 / 64800 ]
Market Crash [ 21600 / 21600 ] War Bonds [ 23175 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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