2v2v2v2…
Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/03/2023 - Last Updated: 04/09/2023 - The end of the Universe
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
choubigogs
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20:18:19
12300
  • 0
  • 0
  • 0
Player team
Double Time [ 32400 / 32400 ] Victory March [ 48600 / 86400 ]
Horizon21
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
26:08:02
14700
  • 0
  • 0
  • 0
Player team
Urban Blight [ 48600 / 48600 ] High Society [ 51000 / 97200 ]
Discokoopa
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
40:01:29
23500
  • 0
  • 0
  • 0
Player team
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
ryeant
Unaffected by snow, but rain affects him the same as snow would for others.
00:00:00
146300
  • 0
  • 0
  • 0
Player team
Blizzard [ 48600 / 48600 ] Winter Fury [ 75500 / 113400 ]
Player01x
No day-to-day abilities.
19:23:31
11800
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 50550 / 54000 ]
Login0313
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
33:12:16
15900
  • 0
  • 0
  • 0
Player team
Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 88200 / 88200 ]
Tete_Brulee
Unaffected by snow, but rain affects him the same as snow would for others.
27:13:59
25000
  • 0
  • 0
  • 0
Player team
Blizzard [ 37800 / 37800 ] Winter Fury [ 51200 / 88200 ]
ShiningForce4
Unaffected by snow, but rain affects him the same as snow would for others.
10:05:48
7000
  • 0
  • 0
  • 0
Player team
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Azner01
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
22:11:21
12500
  • 0
  • 0
  • 0
Player team
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Migreo
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
34:22:52
2400
  • 0
  • 0
  • 0
Player team
Terrain Tactics [ 7550 / 57600 ] Prime Tactics [ 7550 / 100800 ]
LolFroob
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
20:08:58
10200
  • 0
  • 0
  • 0
Player team
Urban Blight [ 29850 / 32400 ] High Society [ 29850 / 64800 ]
Naps
Unaffected by snow, but rain affects him the same as snow would for others.
16:06:59
7300
  • 0
  • 0
  • 0
Player team
Blizzard [ 27000 / 27000 ] Winter Fury [ 33550 / 63000 ]
NickelAnon
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:21:17
4000
  • 0
  • 0
  • 0
Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
LF712
Unaffected by snow, but rain affects him the same as snow would for others.
36:07:30
5300
  • 0
  • 0
  • 0
Player team
SUPER
Section H1
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:21:28
4000
  • 0
  • 0
  • 0
Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Fractaldunes23
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
19:14:36
11700
  • 0
  • 0
  • 0
Player team
Urban Blight [ 32400 / 32400 ] High Society [ 36900 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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