FOG FFA TAG T1
Day 29 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/03/2023 - Last Updated: 10/13/2023 - Deadly Isle
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Overmind14
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
188:06:55
200
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 32400 / 32400 ] Tower of Power [ 64425 / 64800 ]
Double Time [ 0 / 32400 ] Victory March [ 0 / 86400 ]
Dichromatic
Luck on attacks is +0 to +19%. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
161:19:36
26200
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 29475 / 32400 ] Lady Luck [ 29475 / 64800 ]
Market Crash [ 18000 / 18000 ] War Bonds [ 54000 / 54000 ]
Nicotrossel
Units (even air units) gain +10% attack power on roads. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
39:15:13
8000
  • 0
    Units in vision only
  • 0
  • 0
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Migreo
No day-to-day abilities. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
39400
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Firefly82
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +10% attack.
53:18:10
4000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 750 / 27000 ] Victory March [ 750 / 72000 ]
Black Wave [ 375 / 45000 ] Black Storm [ 375 / 81000 ]
Login0313
Units (even air units) gain +10% attack power on plains. Units repair +1 additional HP (note: liable for costs).
107:19:27
6800
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 27000 / 27000 ] Block Rock [ 47350 / 54000 ]
Lucky Lass [ 23675 / 27000 ] Covering Fire [ 23675 / 54000 ]
Fractaldunes23
Luck on attacks is +0 to +19%. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
99:04:36
7600
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 1700 / 32400 ] Lady Luck [ 1700 / 64800 ]
Tower Shield [ 14350 / 27000 ] Tower of Power [ 14350 / 54000 ]
salty27
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
87:19:23
6600
  • 0
    Units in vision only
  • 0
  • 0
Market Crash [ 18000 / 18000 ] War Bonds [ 54000 / 54000 ]
Tower Shield [ 27000 / 27000 ] Tower of Power [ 27750 / 54000 ]
Voidnova
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Unaffected by snow, but rain affects him the same as snow would for others.
80:00:35
12200
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 27000 / 27000 ] Tower of Power [ 31950 / 54000 ]
Blizzard [ 15975 / 27000 ] Winter Fury [ 15975 / 63000 ]
AcousticHemoroads
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
125:06:30
12600
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 30450 / 32400 ] Tower of Power [ 30450 / 64800 ]
Double Time [ 27000 / 27000 ] Victory March [ 28725 / 72000 ]
Dutchy
Units gain +10% attack and +10% defense. Units gain +10% attack.
140:12:36
9100
  • 0
    Units in vision only
  • 0
  • 0
None [ 84400 / 90000 ] Ex Machina [ 84400 / 90000 ]
Black Wave [ 42200 / 45000 ] Black Storm [ 42200 / 81000 ]
wubbzo
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. No day-to-day abilities.
90:03:00
8100
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 27000 / 27000 ] Tower of Power [ 35950 / 54000 ]
Hyper Repair [ 17975 / 27000 ] Hyper Upgrade [ 17975 / 54000 ]
likegel
Units gain +10% attack. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
37:04:09
11000
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Drake666
Units gain +10% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
97:17:28
8700
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 45000 / 45000 ] Black Storm [ 48675 / 81000 ]
Double Time [ 27000 / 27000 ] Victory March [ 44400 / 72000 ]
Flambe
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
199:19:34
33100
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 11450 / 48600 ] Tower of Power [ 11450 / 97200 ]
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Naps
Units gain +10% attack and +10% defense. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
71:04:43
5800
  • 0
    Units in vision only
  • 0
  • 0
None [ 24900 / 90000 ] Ex Machina [ 24900 / 90000 ]
Tower Shield [ 12450 / 27000 ] Tower of Power [ 12450 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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