Center Conflict 1.1
Day 29 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/08/2023 - Last Updated: 05/02/2023 - Center Conflict 1.1
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Seoultan
Units cost +20% more to build, but gain +30% attack and defense.
55:00:04
37940
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SUPER
TheIthuriel
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
57:03:04
18350
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Tsunami [ 0 / 64800 ] Typhoon [ 0 / 113400 ]
AcousticHemoroads
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
35:22:57
28700
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Tower Shield [ 840 / 27000 ] Tower of Power [ 840 / 54000 ]
Joey.Buttafuoco
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
57:21:47
43850
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Double Time [ 11250 / 37800 ] Victory March [ 11250 / 100800 ]
XtremeWiped
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
34:15:34
23350
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Enhanced Vision [ 18730 / 27000 ] Counter Break [ 18730 / 45000 ]
OgItsKnucks
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
11:04:46
24500
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Copter Command [ 5400 / 18000 ] Airborne Assault [ 5400 / 54000 ]
ryeant
Units cost is reduced to 90% (10% cheaper).
34:10:07
28595
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Barter [ 8670 / 27000 ] Merchant Union [ 8670 / 45000 ]
AceVanCleef
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
63840
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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