Center Conflict 1.1
Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/08/2023 - Last Updated: 04/06/2023 - Center Conflict 1.1
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Duke75
Units cost is reduced to 90% (10% cheaper).
73:11:13
90730
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Player team
Barter [ 32920 / 54000 ] Merchant Union [ 32920 / 90000 ]
TheIthuriel
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
66:02:36
45400
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Player team
Tsunami [ 72000 / 72000 ] Typhoon [ 106310 / 126000 ]
Horizon21
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
67:01:43
26950
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Player team
Snipe Attack [ 48600 / 48600 ] Super Snipe [ 51410 / 97200 ]
laglie
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
63:07:35
4975
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Player team
Gold Rush [ 17067.5 / 46800 ] Power of Money [ 17067.5 / 140400 ]
LolFroob
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
65:19:43
30900
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Player team
Urban Blight [ 44360 / 59400 ] High Society [ 44360 / 118800 ]
XtremeWiped
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
23150
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Player team
Terrain Tactics [ 57600 / 57600 ] Prime Tactics [ 58650 / 100800 ]
aboveaveragegaming
Units gain +10% attack.
70:14:37
1300
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    Units in vision only
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Player team
Black Wave [ 24555 / 90000 ] Black Storm [ 24555 / 162000 ]
Player01x
Units cost is reduced to 90% (10% cheaper).
63:21:00
25505
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    Units in vision only
  • 0
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Player team
Barter [ 0 / 54000 ] Merchant Union [ 0 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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