[T0] Teams: All vs 1!
Day 19 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/11/2023 - Last Updated: 05/09/2023 - All vs 1!
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Voidnova
Units cost +20% more to build, but gain +30% attack and defense.
13:08:34
9400
  • 0
  • 0
  • 0
    0/?
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Player team
Morale Boost [ 18540 / 43200 ] Samurai Spirit [ 18540 / 75600 ]
Joe40428
Units repair +1 additional HP (note: liable for costs).
20:20:59
3200
  • 0
  • 0
  • 0
    0/?
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Player team
Lucky Lass [ 32400 / 32400 ] Covering Fire [ 60200 / 64800 ]
Tim12345
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
12:05:47
29800
  • 0
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Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 81000 / 81000 ]
Nightlife112
Units cost is reduced to 90% (10% cheaper).
17:13:35
9800
  • 0
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Player team
Barter [ 32400 / 32400 ] Merchant Union [ 54000 / 54000 ]
MaxwellJohnson
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
00:00:00
24800
  • 0
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Player team
POWER
Seatsalt
Units repair +1 additional HP (note: liable for costs).
18:11:14
200
  • 0
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Player team
SUPER
GustyFan071
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
19:14:18
24600
  • 0
  • 0
  • 0
    0/?
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Player team
Tower Shield [ 20000 / 32400 ] Tower of Power [ 20000 / 64800 ]
BadRAM
Units repair +1 additional HP (note: liable for costs).
23:21:32
300
  • 0
  • 0
  • 0
    0/?
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Player team
Lucky Lass [ 32400 / 32400 ] Covering Fire [ 64800 / 64800 ]
Player01x
Units cost is reduced to 90% (10% cheaper).
23:00:24
4580
  • 0
  • 0
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Player team
Barter [ 32400 / 32400 ] Merchant Union [ 46110 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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