Long Road Warriors
Day 33 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/09/2023 - Last Updated: 05/22/2023 - the long road
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Joey.Buttafuoco
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
00:00:00
92700
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    Units in vision only
  • 0
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    0/?
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SUPER
Enhanced Vision [ 43200 / 43200 ] Counter Break [ 72000 / 72000 ]
bbarrientos
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Units (even air units) gain +10% attack power on roads.
04:12:00
6000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
AcousticHemoroads
Units gain +10% attack and +10% defense. No day-to-day abilities.
02:18:46
20200
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    Units in vision only
  • 0
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    0/?
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None [ 62175 / 108000 ] Ex Machina [ 62175 / 108000 ]
Sideslip [ 21600 / 21600 ] Sidewinder [ 24475 / 54000 ]
asher 1029384756
Units gain +10% attack and +10% defense. No day-to-day abilities.
02:20:51
9000
  • 0
    Units in vision only
  • 0
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    0/?
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None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
chimer
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). No day-to-day abilities.
21:33:58
9000
  • 0
    Units in vision only
  • 0
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    0/?
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Rua222
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +10% attack power on roads.
07:02:40
2200
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    Units in vision only
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Urban Blight [ 37800 / 37800 ] High Society [ 65400 / 75600 ]
Forced March [ 4000 / 32400 ] Trail of Woe [ 4000 / 54000 ]
ryeant
Units gain +10% attack and +10% defense. No day-to-day abilities.
07:21:43
14000
  • 0
    Units in vision only
  • 0
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    0/?
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    0/?
None [ 3700 / 90000 ] Ex Machina [ 3700 / 90000 ]
Sideslip [ 1850 / 18000 ] Sidewinder [ 1850 / 45000 ]
Horizon21
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. No day-to-day abilities.
05:11:31
11500
  • 0
    Units in vision only
  • 0
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    0/?
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Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Nemo86
Units gain +10% attack and +10% defense. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
17:05:49
700
  • 0
    Units in vision only
  • 0
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    0/?
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None [ 144000 / 144000 ] Ex Machina [ 144000 / 144000 ]
Turbo Charge [ 43200 / 43200 ] Overdrive [ 51375 / 86400 ]
XtremeWiped
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
04:19:14
9400
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    Units in vision only
  • 0
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    0/?
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Terrain Tactics [ 14950 / 36000 ] Prime Tactics [ 14950 / 63000 ]
Enhanced Vision [ 7475 / 27000 ] Counter Break [ 7475 / 45000 ]
Murdok
Units (even air units) gain +10% attack power on plains. No day-to-day abilities.
06:17:22
7900
  • 0
    Units in vision only
  • 0
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    0/?
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Beat Down [ 16850 / 27000 ] Block Rock [ 16850 / 54000 ]
Hyper Repair [ 8425 / 27000 ] Hyper Upgrade [ 8425 / 54000 ]
Rezik
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units (even air units) gain +10% attack power on plains.
04:19:44
6000
  • 0
    Units in vision only
  • 0
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    0/?
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Razlizard
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
02:11:08
9000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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    0/?
Double Time [ 5000 / 27000 ] Victory March [ 5000 / 72000 ]
Terrain Tactics [ 2500 / 36000 ] Prime Tactics [ 2500 / 63000 ]
Fulus
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
09:21:26
9900
  • 0
    Units in vision only
  • 0
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    0/?
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Urban Blight [ 37800 / 37800 ] High Society [ 52700 / 75600 ]
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 56050 / 63000 ]
1000Pardons
No day-to-day abilities. Units gain +10% attack and +10% defense.
14:44:55
17000
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    Units in vision only
  • 0
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    0/?
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Sideslip [ 18000 / 18000 ] Sidewinder [ 38075 / 45000 ]
None [ 42850 / 90000 ] Ex Machina [ 42850 / 90000 ]
Naps
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. No day-to-day abilities.
01:15:11
10500
  • 0
    Units in vision only
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    0/?
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    0/?
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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