6.25 jeonjaeng
Day 18 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/10/2023 - Last Updated: 04/04/2023 - Korean Peninsula
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Jer031
Units (even air units) gain +10% attack power on plains.
16:18:56
1600
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    Units in vision only
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Player team
Beat Down [ 12600 / 37800 ] Block Rock [ 12600 / 75600 ]
maomao10694
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
21:18:01
9700
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    Units in vision only
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Player team
Tsunami [ 2750 / 43200 ] Typhoon [ 2750 / 75600 ]
Egeon
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
20:05:21
10650
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    Units in vision only
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Player team
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 32525 / 97200 ]
C8aT8a
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
200
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    Units in vision only
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Player team
SUPER
CaerXhan
Unaffected by snow, but rain affects him the same as snow would for others.
22:23:23
6700
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Player team
Blizzard [ 4600 / 32400 ] Winter Fury [ 4600 / 75600 ]
BuzzyBeetle216
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:20:39
42800
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    Units in vision only
  • 0
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Player team
Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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