4 v 4 v 4 v 4 Race
Day 20 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/12/2023 - Last Updated: 07/09/2023 - ! 16 Player Immigration Race
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
TheIthuriel
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
27:14:48
11000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Terrain Tactics [ 31700 / 36000 ] Prime Tactics [ 31700 / 63000 ]
Laneto
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
18:18:15
7300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Market Crash [ 2750 / 18000 ] War Bonds [ 2750 / 54000 ]
runninghamburger
Luck on attacks is +0 to +19%.
30:01:43
4600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Star [ 27000 / 27000 ] Lady Luck [ 34300 / 54000 ]
AcousticHemoroads
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
32:00:59
5000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tower Shield [ 15250 / 32400 ] Tower of Power [ 15250 / 64800 ]
whoareyou
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
22:00:38
10800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 3950 / 27000 ] Victory March [ 3950 / 72000 ]
Fractaldunes23
Luck on attacks is +0 to +19%.
00:00:00
16100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Star [ 9000 / 27000 ] Lady Luck [ 9000 / 54000 ]
Elderjan
Units gain +10% attack.
26:22:40
2800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Black Wave [ 13150 / 45000 ] Black Storm [ 13150 / 81000 ]
Deathraven13
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
19:19:04
3800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Urban Blight [ 2850 / 27000 ] High Society [ 2850 / 54000 ]
DaAlexey
Luck on attacks is +0 to +19%.
24:20:15
14600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Star [ 27000 / 27000 ] Lady Luck [ 54000 / 54000 ]
Breelom
Unaffected by snow, but rain affects him the same as snow would for others.
12:23:30
12000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
EMOJI-ARMY
Unaffected by snow, but rain affects him the same as snow would for others.
16:02:28
8000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Kablabla
Units gain +10% attack and +10% defense.
32:13:34
1100
  • 0
    Units in vision only
  • 0
  • 0
Player team
None [ 36300 / 90000 ] Ex Machina [ 36300 / 90000 ]
NFLjan
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
07:00:00
1000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Player01x
Units gain +10% attack.
22:01:32
9000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Black Wave [ 950 / 45000 ] Black Storm [ 950 / 81000 ]
Voorvocht2
Luck on attacks is +0 to +19%.
18:15:43
2800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Star [ 5700 / 27000 ] Lady Luck [ 5700 / 54000 ]
Rafmagn
Units gain +10% attack.
25:18:07
61800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Black Wave [ 8400 / 45000 ] Black Storm [ 8400 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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