No balance FFA
Day 39 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/12/2023 - Last Updated: 06/20/2023 - Death Archipelago
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Mumkey
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units gain +30% attack, but lose -20% defense.
23:15:18
8400
  • 0
  • 0
  • 0
    0/?
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    0/?
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Copter Command [ 21600 / 21600 ] Airborne Assault [ 22000 / 64800 ]
Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 54000 ]
Murdok
No day-to-day abilities. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
23:15:44
19700
  • 0
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    0/?
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POWER
Copter Command [ 25200 / 25200 ] Airborne Assault [ 44650 / 75600 ]
Eaglefanboy77
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
06:14:54
13000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
    0/?
    0/?
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Flambe
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
14:13:34
5600
  • 0
  • 0
  • 0
    0/?
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Copter Command [ 12450 / 18000 ] Airborne Assault [ 12450 / 54000 ]
Hyper Repair [ 6225 / 27000 ] Hyper Upgrade [ 6225 / 54000 ]
Aillicitus
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
17:07:38
13100
  • 0
  • 0
  • 0
    0/?
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Copter Command [ 25200 / 25200 ] Airborne Assault [ 75600 / 75600 ]
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
Zwyx
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
33:14:28
47900
  • 0
  • 0
  • 0
    0/?
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SUPER
Copter Command [ 33725 / 36000 ] Airborne Assault [ 33725 / 108000 ]
ThaChiGuy
No day-to-day abilities. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
19:19:45
15400
  • 0
  • 0
  • 0
    0/?
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    0/?
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    0/?
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 40600 / 54000 ]
Copter Command [ 18000 / 18000 ] Airborne Assault [ 20300 / 54000 ]
Emodanish
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
24:00:51
8200
  • 0
  • 0
  • 0
    0/?
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    0/?
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    0/?
Max Force [ 35675 / 43200 ] Max Blast [ 35675 / 86400 ]
Copter Command [ 21600 / 21600 ] Airborne Assault [ 53800 / 64800 ]
AcousticHemoroads
No day-to-day abilities. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
297000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 30675 / 54000 ] Hyper Upgrade [ 30675 / 108000 ]
Copter Command [ 46800 / 46800 ] Airborne Assault [ 92400 / 140400 ]
Joey.Buttafuoco
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
09:22:13
12000
  • 0
  • 0
  • 0
    0/?
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    0/?
    0/?
    0/?
    0/?
    0/?
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Voidnova
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
12:10:54
12800
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
    0/?
Copter Command [ 21600 / 21600 ] Airborne Assault [ 23400 / 64800 ]
Hyper Repair [ 20700 / 27000 ] Hyper Upgrade [ 20700 / 54000 ]
Player01x
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
17:03:35
16400
  • 0
  • 0
  • 0
    0/?
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    0/?
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 52625 / 63000 ]
Copter Command [ 18000 / 18000 ] Airborne Assault [ 28000 / 54000 ]
Uyxx
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
08:03:29
8000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Nemo86
No day-to-day abilities. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
39:13:42
125200
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
    0/?
    0/?
Hyper Repair [ 1400 / 59400 ] Hyper Upgrade [ 1400 / 118800 ]
Copter Command [ 46800 / 46800 ] Airborne Assault [ 130925 / 140400 ]
Kablabla
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
16:11:41
500
  • 0
  • 0
  • 0
    0/?
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SUPER
Copter Command [ 21600 / 21600 ] Airborne Assault [ 64800 / 64800 ]
udeechee
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
09:00:48
17000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Copter Command [ 3750 / 18000 ] Airborne Assault [ 3750 / 54000 ]
Sideslip [ 1875 / 18000 ] Sidewinder [ 1875 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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