Death archipelago 2
Day 34 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/12/2023 - Last Updated: 08/15/2023 - Death Archipelago 2: The Return of Ur Mom
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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CalRadio
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units (even air units) gain +10% attack power on roads.
14:03:43
27500
  • 0
  • 0
  • 0
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 62150 / 63000 ]
Forced March [ 27000 / 27000 ] Trail of Woe [ 31075 / 45000 ]
XtremeWiped
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units (even air units) gain +10% attack power on roads.
11:06:45
6800
  • 0
  • 0
  • 0
Terrain Tactics [ 5050 / 36000 ] Prime Tactics [ 5050 / 63000 ]
Forced March [ 2525 / 27000 ] Trail of Woe [ 2525 / 45000 ]
Nemo86
Units (even air units) gain +10% attack power on roads. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
20:08:37
8600
  • 0
  • 0
  • 0
SUPER
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 32775 / 81000 ]
jonesisdumb
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units (even air units) gain +10% attack power on roads.
16:03:24
10700
  • 0
  • 0
  • 0
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 37325 / 63000 ]
Forced March [ 18662.5 / 27000 ] Trail of Woe [ 18662.5 / 45000 ]
Voidnova
Unaffected by snow, but rain affects him the same as snow would for others. Units (even air units) gain +10% attack power on roads.
08:04:50
13900
  • 0
  • 0
  • 0
Blizzard [ 27000 / 27000 ] Winter Fury [ 55500 / 63000 ]
Forced March [ 27000 / 27000 ] Trail of Woe [ 27750 / 45000 ]
noname455
No day-to-day abilities. Units (even air units) gain +10% attack power on roads.
31:16:54
100
  • 0
  • 0
  • 0
Hyper Repair [ 67300 / 70200 ] Hyper Upgrade [ 67300 / 140400 ]
Forced March [ 22500 / 59400 ] Trail of Woe [ 22500 / 99000 ]
Nightlife112
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units (even air units) gain +10% attack power on roads.
11:19:44
8000
  • 0
  • 0
  • 0
Double Time [ 2250 / 27000 ] Victory March [ 2250 / 72000 ]
Forced March [ 1125 / 27000 ] Trail of Woe [ 1125 / 45000 ]
Kimeru El Perro
Units (even air units) gain +10% attack power on roads. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
15:18:35
34800
  • 0
  • 0
  • 0
Forced March [ 27000 / 27000 ] Trail of Woe [ 45000 / 45000 ]
Tsunami [ 14975 / 43200 ] Typhoon [ 14975 / 75600 ]
Rafmagn
Units (even air units) gain +10% attack power on roads. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
05:10:41
5800
  • 0
  • 0
  • 0
Forced March [ 600 / 27000 ] Trail of Woe [ 600 / 45000 ]
Tsunami [ 1200 / 36000 ] Typhoon [ 1200 / 63000 ]
Foot fetish
Units gain +30% attack, but lose -20% defense. Units (even air units) gain +10% attack power on roads.
08:23:41
2000
  • 0
  • 0
  • 0
Knuckleduster [ 3900 / 27000 ] Haymaker [ 3900 / 54000 ]
Forced March [ 1950 / 27000 ] Trail of Woe [ 1950 / 45000 ]
Captain Grimlock
No day-to-day abilities. Units (even air units) gain +10% attack power on roads.
17:02:55
14300
  • 0
  • 0
  • 0
Hyper Repair [ 0 / 32400 ] Hyper Upgrade [ 0 / 64800 ]
Forced March [ 27000 / 27000 ] Trail of Woe [ 33500 / 45000 ]
Murdok
Units (even air units) gain +10% attack power on roads. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
00:00:00
59150
  • 0
  • 0
  • 0
SUPER
Tsunami [ 48950 / 72000 ] Typhoon [ 48950 / 126000 ]
HomeStarDragon
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units (even air units) gain +10% attack power on roads.
09:06:07
5700
  • 0
  • 0
  • 0
Double Time [ 21550 / 27000 ] Victory March [ 21550 / 72000 ]
Forced March [ 10775 / 27000 ] Trail of Woe [ 10775 / 45000 ]
lunas
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Units (even air units) gain +10% attack power on roads.
14:16:20
2800
  • 0
  • 0
  • 0
Tsunami [ 6250 / 43200 ] Typhoon [ 6250 / 75600 ]
Forced March [ 27000 / 27000 ] Trail of Woe [ 37300 / 45000 ]
Fractaldunes23
Units (even air units) gain +10% attack power on roads. Unaffected by snow, but rain affects him the same as snow would for others.
19:04:06
13000
  • 0
  • 0
  • 0
Forced March [ 11550 / 32400 ] Trail of Woe [ 11550 / 54000 ]
Blizzard [ 19650 / 27000 ] Winter Fury [ 19650 / 63000 ]
Kingsteven54
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units (even air units) gain +10% attack power on roads.
02:01:20
5000
  • 0
  • 0
  • 0
Terrain Tactics [ 3750 / 36000 ] Prime Tactics [ 3750 / 63000 ]
Forced March [ 1875 / 27000 ] Trail of Woe [ 1875 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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