high funds
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/12/2023 - Last Updated: 05/26/2023 - ! 1 v 10 Black Hole Cat Island
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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ringtail99
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
15:08:24
858380
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Player team
SUPER
Barter [ 32400 / 32400 ] Merchant Union [ 54000 / 54000 ]
Player01x
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
21:08:44
657570
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Player team
Morale Boost [ 57600 / 57600 ] Samurai Spirit [ 100800 / 100800 ]
Barter [ 0 / 43200 ] Merchant Union [ 0 / 72000 ]
Estebanosky
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
15:23:45
921000
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Player team
Snipe Attack [ 12000 / 27000 ] Super Snipe [ 12000 / 54000 ]
Lightning Drive [ 6000 / 27000 ] Lightning Strike [ 6000 / 81000 ]
Seoultan
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
19:09:25
1085670
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Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
Coolmc222
Luck on attacks is +0 to +19%. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
00:00:00
3423000
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Player team
Lucky Star [ 12500 / 37800 ] Lady Luck [ 12500 / 75600 ]
Meteor Strike [ 86400 / 86400 ] Meteor Strike II [ 144000 / 144000 ]
fonzooy
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. No day-to-day abilities.
09:17:46
1136000
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Player team
SUPER
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 31700 / 54000 ]
Kimeru El Perro
Units cost +20% more to build, but gain +30% attack and defense. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
16:21:37
1618600
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Player team
Morale Boost [ 1400 / 43200 ] Samurai Spirit [ 1400 / 75600 ]
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 40620 / 54000 ]
Artcone
Units cost +20% more to build, but gain +30% attack and defense. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
09:21:12
580700
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Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
CatWithYarn
Units gain +10% attack. Units gain +10% attack.
06:17:46
1449500
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Player team
Black Wave [ 45000 / 45000 ] Black Storm [ 67900 / 81000 ]
Black Wave [ 0 / 54000 ] Black Storm [ 0 / 97200 ]
Coolinu
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
05:22:58
581500
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
ShiningForce4
Units cost is reduced to 90% (10% cheaper). Units gain +10% attack.
18:06:26
1830700
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Player team
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
Black Wave [ 22610 / 45000 ] Black Storm [ 22610 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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