1853,
Day 59 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/12/2023 - Last Updated: 06/04/2023 - [11p] Japan
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Messages
Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Tali
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
25:20:49
34760
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SUPER
Double Time [ 8370 / 32400 ] Victory March [ 8370 / 86400 ]
jdn-dsnt-exist
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
53:01:02
1927
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POWER
Max Force [ 23230 / 70200 ] Max Blast [ 23230 / 140400 ]
DizziDiaz
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units cost +20% more to build, but gain +30% attack and defense.
15:00:31
10200
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Terrain Tactics [ 16010 / 36000 ] Prime Tactics [ 16010 / 63000 ]
Morale Boost [ 8005 / 36000 ] Samurai Spirit [ 8005 / 63000 ]
Firefly82
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
06:21:03
14420
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Gold Rush [ 16320 / 18000 ] Power of Money [ 16320 / 54000 ]
Tower Shield [ 8160 / 27000 ] Tower of Power [ 8160 / 54000 ]
Voidnova
Units cost +20% more to build, but gain +30% attack and defense. Units repair +1 additional HP (note: liable for costs).
02:14:01
20620
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Morale Boost [ 22290 / 36000 ] Samurai Spirit [ 22290 / 63000 ]
Lucky Lass [ 12795 / 27000 ] Covering Fire [ 12795 / 54000 ]
Discokoopa
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
58:21:39
2136
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SUPER
Gold Rush [ 50400 / 50400 ] Power of Money [ 100300 / 151200 ]
TinyBomby
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
36380
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Double Time [ 43200 / 43200 ] Victory March [ 115200 / 115200 ]
Morale Boost [ 71400 / 86400 ] Samurai Spirit [ 71400 / 151200 ]
Dutchy
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
14:07:00
10840
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Gold Rush [ 7490 / 18000 ] Power of Money [ 7490 / 54000 ]
Terrain Tactics [ 3745 / 36000 ] Prime Tactics [ 3745 / 63000 ]
Toastmaker
Units cost +20% more to build, but gain +30% attack and defense. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:19:27
4520
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Morale Boost [ 14355 / 36000 ] Samurai Spirit [ 14355 / 63000 ]
Terrain Tactics [ 12600 / 36000 ] Prime Tactics [ 12600 / 63000 ]
Nemo86
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
28:15:49
4950
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POWER
Double Time [ 27000 / 27000 ] Victory March [ 64470 / 72000 ]
Vendedor_de_Pérdidas2
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
31:16:08
164323
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Double Time [ 48600 / 48600 ] Victory March [ 78125 / 129600 ]
Gold Rush [ 36740 / 54000 ] Power of Money [ 36740 / 162000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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