testing a map
Day 24 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/13/2023 - Last Updated: 04/04/2023 - French regionalism
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Le lieu tenant
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:21:10
19500
  • 0
  • 0
  • 0
Double Time [ 21900 / 32400 ] Victory March [ 21900 / 86400 ]
melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
10:11:57
47000
  • 0
  • 0
  • 0
Tsunami [ 24700 / 50400 ] Typhoon [ 24700 / 88200 ]
Banjoey
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
26:17:19
52400
  • 0
  • 0
  • 0
POWER
mechshaq
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
19000
  • 0
  • 0
  • 0
Snipe Attack [ 0 / 48600 ] Super Snipe [ 0 / 97200 ]
EMOJI-ARMY
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
17:13:03
28800
  • 0
  • 0
  • 0
Snipe Attack [ 31750 / 37800 ] Super Snipe [ 31750 / 75600 ]
badrum78
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
22:01:59
3900
  • 0
  • 0
  • 0
POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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