6 Player Wacky Times
Day 46 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/13/2023 - Last Updated: 03/12/2023 - Ancient Fortresss
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Pennsylvanian
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
50:22:24
219500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Enhanced Vision [ 54650 / 59400 ] Counter Break [ 54650 / 99000 ]
DiePie
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
44:23:39
13400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Terrain Tactics [ 12150 / 79200 ] Prime Tactics [ 12150 / 138600 ]
UncleBuck101
Luck on attacks is -14% to +29%.
00:00:00
16700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Overclock [ 14200 / 54000 ] System Crash [ 14200 / 126000 ]
WinterHistorian
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
41:03:28
200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Turbo Charge [ 1800 / 54000 ] Overdrive [ 1800 / 108000 ]
Woldmord
Units gain +10% attack and +10% defense.
44:11:45
11200
  • 0
    Units in vision only
  • 0
  • 0
Player team
None [ 126450 / 144000 ] Ex Machina [ 126450 / 144000 ]
PoeticWalrus
Luck on attacks is +0 to +19%.
51:00:46
14500
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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