Day 49 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/14/2023 - Last Updated: 05/05/2023 - Scorched earth
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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runninghamburger
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
25:14:01
1900
  • 0
  • 0
  • 0
    0/?
    0/?
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Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
RichRanger
Unaffected by snow, but rain affects him the same as snow would for others.
86:18:36
37500
  • 0
  • 0
  • 0
    0/?
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Blizzard [ 14116.8 / 37800 ] Winter Fury [ 14116.8 / 88200 ]
Kehorie
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
74:03:17
3050
  • 0
  • 0
  • 0
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Market Crash [ 25200 / 25200 ] War Bonds [ 75600 / 75600 ]
Kablabla
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
75:18:39
1400
  • 0
  • 0
  • 0
    0/?
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Market Crash [ 50400 / 50400 ] War Bonds [ 54725 / 151200 ]
ThiccBaconEnergy
Unaffected by snow, but rain affects him the same as snow would for others.
00:00:00
35950
  • 0
  • 0
  • 0
    0/?
    0/?
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Blizzard [ 0 / 48600 ] Winter Fury [ 0 / 113400 ]
ryeant
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
26:16:51
8300
  • 0
  • 0
  • 0
    0/?
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Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Tanisd117
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
06:13:46
5000
  • 0
  • 0
  • 0
    0/?
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Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
*Jess*
Units gain +10% attack.
69:18:18
16800
  • 0
  • 0
  • 0
    0/?
    0/?
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    0/?
    0/?
Black Wave [ 0 / 54000 ] Black Storm [ 0 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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