Day 44 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/15/2023 - Last Updated: 08/25/2023 - Buncha islands
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Mex64
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
05:22:25
10000
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Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Square Hammer
Unaffected by snow, but rain affects him the same as snow would for others.
20:22:36
11000
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Blizzard [ 22100 / 32400 ] Winter Fury [ 22100 / 75600 ]
Wunderboi
Unaffected by snow, but rain affects him the same as snow would for others.
14:13:31
17000
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Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Eryene
Unaffected by snow, but rain affects him the same as snow would for others.
12:09:46
10500
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Blizzard [ 600 / 27000 ] Winter Fury [ 600 / 63000 ]
Angeil
No day-to-day abilities.
43:07:15
7700
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Hyper Repair [ 2500 / 54000 ] Hyper Upgrade [ 2500 / 108000 ]
UrBooksROverdue
Luck on attacks is -9% to +24%.
25:22:49
16400
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Brute Force [ 37800 / 37800 ] Barbaric Blow [ 75600 / 75600 ]
wubbzo
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
16:13:45
0
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POWER
TheIthuriel
Units repair +1 additional HP (note: liable for costs).
20:04:29
16350
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Lucky Lass [ 27000 / 27000 ] Covering Fire [ 54000 / 54000 ]
Rua222
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
00:00:00
28200
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Tsunami [ 57600 / 57600 ] Typhoon [ 65475 / 100800 ]
byepolarbear
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:20:15
6000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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