Day 32 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/16/2023 - Last Updated: 06/04/2023 - Old and New
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Oolp
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
08:23:39
12000
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Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
ValidDark
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
01:08:48
32000
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Player team
Copter Command [ 18000 / 18000 ] Airborne Assault [ 54000 / 54000 ]
Fruitigal
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
00:00:00
40900
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Player team
Tsunami [ 4425 / 86400 ] Typhoon [ 4425 / 151200 ]
Mex64
Units cost +20% more to build, but gain +30% attack and defense.
01:19:16
12240
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Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Td3nrg
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13:00:45
18400
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
potato_tank
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
19:07:09
200
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Player team
Tsunami [ 50400 / 50400 ] Typhoon [ 86150 / 88200 ]
haite
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
35:18:38
400
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Player team
Tsunami [ 27350 / 50400 ] Typhoon [ 27350 / 88200 ]
UrBooksROverdue
Luck on attacks is -9% to +24%.
26:17:46
66900
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Player team
Brute Force [ 32400 / 32400 ] Barbaric Blow [ 34000 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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