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Day 13 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/16/2023 - Last Updated: 04/05/2023 - 5p Fair?!?!?!
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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DoubleDone12855 DoubleDone12855
Units cost is reduced to 90% (10% cheaper).
16:22:38
26580
Barter [ 17720 / 27000 ] Merchant Union [ 17720 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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26lsowul 26lsowul
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
13:23:50
9800
Meteor Strike [ 9075 / 54000 ] Meteor Strike II [ 9075 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Egg Of Gods Egg Of Gods
Units gain +10% attack and +10% defense.
00:00:00
22800
None [ 74170 / 90000 ] Ex Machina [ 74170 / 90000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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OwlMagic OwlMagic
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
12:06:34
21800
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 49350 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Ghesh_Vargiet Ghesh_Vargiet
Luck on attacks is +0 to +19%.
16:12:00
0
Lucky Star [ 3850 / 32400 ] Lady Luck [ 3850 / 64800 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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