If you move you die
Day 19 - Boot: 00d 00h 00m - AET:
Game Started: 06/02/2008 - Last Updated: 09/23/2008 - Don't ****ing Move!
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Ayotte
Units (even air units) gain +10% attack power on plains.
2305000
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Beat Down [ 15900 / 27000 ] Block Rock [ 15900 / 81000 ]
Harti1990
Units gain +10% attack.
17100
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Black Wave [ 8825 / 27000 ] Black Storm [ 8825 / 81000 ]
TheEvilOutlaw
Units cost +20% more to build, but gain +30% attack and defense.
16400
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Morale Boost [ 4800 / 27000 ] Samurai Spirit [ 4800 / 81000 ]
Vegnagun
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10000
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Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
fatlard
Units gain +10% attack.
5000
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Black Wave [ 15000 / 27000 ] Black Storm [ 15000 / 81000 ]
zywxn
Units gain +10% attack.
23000
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Black Wave [ 2000 / 27000 ] Black Storm [ 2000 / 81000 ]
amthc356
Units gain +10% attack.
77500
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Black Wave [ 3650 / 27000 ] Black Storm [ 3650 / 81000 ]
sdusdu
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
19000
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Meteor Strike [ 2000 / 27000 ] Meteor Strike II [ 2000 / 81000 ]
The Cake Breaker
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
19500
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Market Crash [ 4000 / 27000 ] War Bonds [ 4000 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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