India
Day 13 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/17/2023 - Last Updated: 04/06/2023 - The stolen map 2.0
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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runninghamburger
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:13:53
200
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Double Time [ 28850 / 32400 ] Victory March [ 28850 / 86400 ]
f8bishop
Units (even air units) gain +10% attack power on plains.
08:19:05
1600
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Beat Down [ 6900 / 32400 ] Block Rock [ 6900 / 64800 ]
Lappland_
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:23:57
5000
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
lunas
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
24400
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Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 81000 / 81000 ]
Machina
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
01:20:21
11500
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Turbo Charge [ 600 / 27000 ] Overdrive [ 600 / 54000 ]
Did you know
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
09:13:27
17500
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Max Force [ 2000 / 27000 ] Max Blast [ 2000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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