We Squad UP
Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/19/2023 - Last Updated: 03/08/2023 - Brewer's Star
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Pennsylvanian
Units gain +10% attack.
37:06:46
1900
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Player team
Black Wave [ 20900 / 72000 ] Black Storm [ 20900 / 129600 ]
DiePie
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
36:16:51
9100
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Player team
Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 88200 / 88200 ]
Woldmord
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
37:11:49
5000
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Player team
Urban Blight [ 2700 / 54000 ] High Society [ 2700 / 108000 ]
PoeticWalrus
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
36:17:13
4000
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Player team
Market Crash [ 43200 / 43200 ] War Bonds [ 81950 / 129600 ]
WinterHistorian
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
21:02:12
15800
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Player team
Lightning Drive [ 10062.8 / 32400 ] Lightning Strike [ 10062.8 / 97200 ]
Echinderm
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
00:00:00
900
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Player team
Max Force [ 8450 / 48600 ] Max Blast [ 8450 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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