ISLAND RUSH (small)
Day 17 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/19/2023 - Last Updated: 03/18/2023 - Island rush!
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Darkly_neighboorhood
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
00:00:00
2400
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Meteor Strike [ 54000 / 54000 ] Meteor Strike II [ 74075 / 90000 ]
Flambe
Units cost is reduced to 90% (10% cheaper).
20:17:27
24690
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Barter [ 20 / 37800 ] Merchant Union [ 20 / 63000 ]
Manoby
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
17:02:50
21200
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Gold Rush [ 9540 / 25200 ] Power of Money [ 9540 / 75600 ]
killey007
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
14:18:31
36100
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Tower Shield [ 27000 / 27000 ] Tower of Power [ 54000 / 54000 ]
Breelom
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
11:16:54
27000
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Tower Shield [ 4600 / 27000 ] Tower of Power [ 4600 / 54000 ]
Fractaldunes23
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
18:10:49
20500
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Copter Command [ 16280 / 21600 ] Airborne Assault [ 16280 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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