fox hole
Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/22/2023 - Last Updated: 09/07/2023 - chaotic waters inverted
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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willrex
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
15:02:21
18400
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Tsunami [ 13950 / 36000 ] Typhoon [ 13950 / 63000 ]
georgyzhukov
Luck on attacks is -14% to +29%.
22:09:52
33300
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Overclock [ 37800 / 37800 ] System Crash [ 88200 / 88200 ]
Uchin
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
17:09:57
9400
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SUPER
Slurpish
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:00:04
12000
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Double Time [ 11950 / 27000 ] Victory March [ 11950 / 72000 ]
rmac
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
21:08:12
43750
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Double Time [ 13000 / 48600 ] Victory March [ 13000 / 129600 ]
AcousticHemoroads
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:01:52
5000
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Comically Large Rat
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
09:12:40
5000
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Threeking
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:11:31
23500
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Aus_10
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
11:12:21
4000
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Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
udeechee
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:08:32
6000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
jeveasy
Unaffected by snow, but rain affects him the same as snow would for others.
04:03:49
11000
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Blizzard [ 250 / 27000 ] Winter Fury [ 250 / 63000 ]
Maguro no sushi
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
01:21:41
4000
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Tuddice
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
05:16:55
24300
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Tsunami [ 53800 / 57600 ] Typhoon [ 53800 / 100800 ]
Rand0mmaN
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
11:00:30
6000
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Jakowsky
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
13:10:14
42900
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Urban Blight [ 28600 / 37800 ] High Society [ 28600 / 75600 ]
Greward
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
183650
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Urban Blight [ 50400 / 59400 ] High Society [ 50400 / 118800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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