Pangea - FOG FFA
Day 51 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/25/2023 - Last Updated: 09/04/2023 - ! Pangea
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Tridents78
Unaffected by snow, but rain affects him the same as snow would for others.
25:18:25
700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Blizzard [ 37800 / 37800 ] Winter Fury [ 60050 / 88200 ]
RaidBrain
Unaffected by snow, but rain affects him the same as snow would for others.
14:04:26
13600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Blizzard [ 27000 / 27000 ] Winter Fury [ 63000 / 63000 ]
capitanlui
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
47:14:22
47250
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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POWER
ThiccBaconEnergy
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
21:15:29
14550
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Urban Blight [ 27000 / 32400 ] High Society [ 27000 / 64800 ]
Ghidorah
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
27:16:45
10250
  • 0
    Units in vision only
  • 0
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    0/?
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Tsunami [ 31650 / 64800 ] Typhoon [ 31650 / 113400 ]
Jakowsky
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
17:12:52
9100
  • 0
    Units in vision only
  • 0
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    0/?
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Tsunami [ 19800 / 43200 ] Typhoon [ 19800 / 75600 ]
theDJcat
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
20:04:30
16200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Urban Blight [ 27000 / 27000 ] High Society [ 47250 / 54000 ]
Banjoey
No day-to-day abilities.
00:00:00
67500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Hyper Repair [ 0 / 75600 ] Hyper Upgrade [ 0 / 151200 ]
Sliicer
No day-to-day abilities.
08:14:21
22200
  • 0
    Units in vision only
  • 0
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    0/?
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Hyper Repair [ 19800 / 32400 ] Hyper Upgrade [ 19800 / 64800 ]
Zwyx
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
38:05:18
18600
  • 0
    Units in vision only
  • 0
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    0/?
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SUPER
PvtYeza
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
01:22:01
47050
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Double Time [ 48600 / 48600 ] Victory March [ 58050 / 129600 ]
Dentifreaks
Unaffected by snow, but rain affects him the same as snow would for others.
21:06:55
22200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Blizzard [ 7700 / 32400 ] Winter Fury [ 7700 / 75600 ]
paaranoja
Unaffected by snow, but rain affects him the same as snow would for others.
25:16:40
20150
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Blizzard [ 5250 / 43200 ] Winter Fury [ 5250 / 100800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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