Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/01/2023 - Last Updated: 06/10/2023 - Team or Tear
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
jdn-dsnt-exist jdn-dsnt-exist
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
21:14:55
498300
Turbo Charge [ 24815 / 37800 ] Overdrive [ 24815 / 75600 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Player team
Dutchy Dutchy
Units cost is reduced to 90% (10% cheaper).
14:11:52
798020
Barter [ 31250 / 32400 ] Merchant Union [ 31250 / 54000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
Kimeru El Perro Kimeru El Perro
Units cost +20% more to build, but gain +30% attack and defense.
16:18:41
691660
Morale Boost [ 7700 / 43200 ] Samurai Spirit [ 7700 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Fruitigal Fruitigal
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
1506900
Copter Command [ 8960 / 18000 ] Airborne Assault [ 8960 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
Aus_10 Aus_10
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
11:13:56
181000
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
Tali Tali
Units cost +20% more to build, but gain +30% attack and defense.
13:23:40
958720
Morale Boost [ 12180 / 36000 ] Samurai Spirit [ 12180 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Wigglestix Wigglestix
Units cost is reduced to 90% (10% cheaper).
11:19:33
232300
Barter [ 6860 / 27000 ] Merchant Union [ 6860 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
TinyBomby TinyBomby
Units gain +10% attack.
14:13:44
1235900
Black Wave [ 6520 / 54000 ] Black Storm [ 6520 / 97200 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Player team
Emodanish Emodanish
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13:18:59
859800
Snipe Attack [ 20125 / 32400 ] Super Snipe [ 20125 / 64800 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Coolmc222 Coolmc222
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
07:17:48
259400
Copter Command [ 18000 / 18000 ] Airborne Assault [ 29190 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
willeyman2 willeyman2
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:09:44
55000
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
wubbzo wubbzo
Units cost is reduced to 90% (10% cheaper).
14:11:46
523830
Barter [ 27000 / 27000 ] Merchant Union [ 35600 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
XtremeWiped XtremeWiped
Units gain +10% attack.
10:11:26
157000
Black Wave [ 7105 / 45000 ] Black Storm [ 7105 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Player team
Stealer Stealer
Units cost is reduced to 90% (10% cheaper).
16:21:29
649040
Barter [ 32400 / 32400 ] Merchant Union [ 34680 / 54000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
Toastmaker Toastmaker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
02:09:25
225000
Terrain Tactics [ 24350 / 36000 ] Prime Tactics [ 24350 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
Discokoopa Discokoopa
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
20:04:46
1005660
Gold Rush [ 8950 / 25200 ] Power of Money [ 8950 / 75600 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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