Star ffa
Day 13 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/26/2023 - Last Updated: 04/29/2023 - Brewer's Star
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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s-man
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
17:15:04
10800
  • 0
  • 0
  • 0
Urban Blight [ 27000 / 27000 ] High Society [ 27150 / 54000 ]
NotGosst
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
00:00:00
22800
  • 0
  • 0
  • 0
Tsunami [ 19550 / 36000 ] Typhoon [ 19550 / 63000 ]
XtremeWiped
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
13:13:39
20100
  • 0
  • 0
  • 0
Terrain Tactics [ 17000 / 36000 ] Prime Tactics [ 17000 / 63000 ]
Rafmagn
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
07:23:19
15600
  • 0
  • 0
  • 0
Tsunami [ 36000 / 36000 ] Typhoon [ 39100 / 63000 ]
Voidnova
Unaffected by snow, but rain affects him the same as snow would for others.
07:14:49
15300
  • 0
  • 0
  • 0
Blizzard [ 27000 / 27000 ] Winter Fury [ 46300 / 63000 ]
TamalDeRojo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
06:00:00
3000
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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