More FFA Island Madness
Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/26/2023 - Last Updated: 04/22/2023 - Now With More Meat
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Eryene
Units gain +10% attack and +10% defense. Luck on attacks is +0 to +19%.
01:12:07
24900
  • 0
    Units in vision only
  • 0
  • 0
None [ 90000 / 90000 ] Ex Machina [ 90000 / 90000 ]
Lucky Star [ 27000 / 27000 ] Lady Luck [ 48325 / 54000 ]
XtremeWiped
Units gain +10% attack. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
05:17:33
16500
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 54000 / 54000 ] Black Storm [ 69375 / 97200 ]
Terrain Tactics [ 37600 / 43200 ] Prime Tactics [ 37600 / 75600 ]
CatWithYarn
Units gain +10% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
02:07:58
7800
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 72000 / 72000 ] Black Storm [ 129600 / 129600 ]
Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 92225 / 113400 ]
Nemo86
Units repair +1 additional HP (note: liable for costs). Unaffected by snow, but rain affects him the same as snow would for others.
00:00:00
40400
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Blizzard [ 54000 / 54000 ] Winter Fury [ 60575 / 126000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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