Hide and Seek [T2]
Day 30 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/27/2023 - Last Updated: 06/30/2023 - Hide and seek
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Mex64
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
06:09:31
7000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
tubes2
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
04:17:24
7800
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 45050 / 63000 ]
runninghamburger
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
13300
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
LF712
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
26:13:28
2000
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 26250 / 43200 ] Prime Tactics [ 26250 / 75600 ]
randomperson 76
No day-to-day abilities.
32:05:21
1700
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 0 / 37800 ] Hyper Upgrade [ 0 / 75600 ]
Practical
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
26:20:07
12300
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 32400 / 32400 ] Victory March [ 32400 / 86400 ]
otecian
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
10:11:21
6000
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
xrumblingcdsx
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
34:09:16
4100
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 5100 / 37800 ] Victory March [ 5100 / 100800 ]
MANAJB
No day-to-day abilities.
08:00:00
1000
  • 0
    Units in vision only
  • 0
  • 0
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
khulvey1
Unaffected by snow, but rain affects him the same as snow would for others.
17:14:48
7000
  • 0
    Units in vision only
  • 0
  • 0
Blizzard [ 5950 / 27000 ] Winter Fury [ 5950 / 63000 ]
Fiore_man
Unaffected by snow, but rain affects him the same as snow would for others.
11:23:04
5600
  • 0
    Units in vision only
  • 0
  • 0
Blizzard [ 25950 / 27000 ] Winter Fury [ 25950 / 63000 ]
kounossai
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:17:10
1000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 5050 / 27000 ] Victory March [ 5050 / 72000 ]
XtremeWiped
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
06:08:57
5000
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Kablabla
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:21:24
4200
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 39900 / 63000 ]
Kimeru El Perro
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
12:10:28
800
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 2250 / 27000 ] Max Blast [ 2250 / 54000 ]
Cydonia
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
10:12:53
3000
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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