Tournament! [T0]
Day 20 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/27/2023 - Last Updated: 08/20/2023 - Tournament of Trials
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Mex64
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
03:07:15
19980
  • 0
    Units in vision only
  • 0
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Gold Rush [ 19520 / 21600 ] Power of Money [ 19520 / 64800 ]
Horizon21
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
14:13:29
9800
  • 0
    Units in vision only
  • 0
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 32140 / 54000 ]
Tridents78
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
16:09:16
13500
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    Units in vision only
  • 0
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SUPER
Yukon404
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:13:40
17500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Snipe Attack [ 32400 / 32400 ] Super Snipe [ 47800 / 64800 ]
Eryene
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
07:16:35
8000
  • 0
    Units in vision only
  • 0
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Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
AdvancedPhoenix
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
03:18:15
7000
  • 0
    Units in vision only
  • 0
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    0/?
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
lunahalo
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
10:09:44
9000
  • 0
    Units in vision only
  • 0
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Copter Command [ 1535 / 18000 ] Airborne Assault [ 1535 / 54000 ]
Caballonegro
Units cost is reduced to 90% (10% cheaper).
00:00:00
83100
  • 0
    Units in vision only
  • 0
  • 0
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Barter [ 2580 / 32400 ] Merchant Union [ 2580 / 54000 ]
victoryvoon
Units cost is reduced to 90% (10% cheaper).
15:04:33
26720
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Barter [ 32400 / 32400 ] Merchant Union [ 51670 / 54000 ]
Gidgo130
Units cost is reduced to 90% (10% cheaper).
06:15:05
11040
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    Units in vision only
  • 0
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    0/?
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Barter [ 27000 / 27000 ] Merchant Union [ 35450 / 45000 ]
jriico23
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
09:15:24
8800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Copter Command [ 4350 / 18000 ] Airborne Assault [ 4350 / 54000 ]
Joker0fDoom
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:14:25
25500
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    Units in vision only
  • 0
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SUPER
XtremeWiped
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:21:14
7000
  • 0
    Units in vision only
  • 0
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
theDJcat
Units cost +20% more to build, but gain +30% attack and defense.
18:19:08
920
  • 0
    Units in vision only
  • 0
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SUPER
Jakowsky
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
13:02:52
400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Meteor Strike [ 54000 / 54000 ] Meteor Strike II [ 61300 / 90000 ]
CaribbeanBoy
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
16:21:13
2800
  • 0
    Units in vision only
  • 0
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Snipe Attack [ 24550 / 32400 ] Super Snipe [ 24550 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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