Political Meltdown
Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/01/2023 - Last Updated: 06/13/2023 - Empire of North America
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Chociloni
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
25:21:27
9100
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Kakaschkovjew
Unaffected by snow, but rain affects him the same as snow would for others.
30:17:36
0
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POWER
Bangagong
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
16:03:10
12500
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Market Crash [ 3688 / 18000 ] War Bonds [ 3688 / 54000 ]
Tridents78
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
18:09:36
12000
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    Units in vision only
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Market Crash [ 21600 / 21600 ] War Bonds [ 64800 / 64800 ]
Alastor7
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
26:22:38
600
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Lightning Drive [ 10950 / 37800 ] Lightning Strike [ 10950 / 113400 ]
diocomunista
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
29:03:59
3600
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Terrain Tactics [ 14400 / 50400 ] Prime Tactics [ 14400 / 88200 ]
Jakowsky
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:04:17
15700
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SUPER
Banjoey
Unaffected by snow, but rain affects him the same as snow would for others.
00:00:00
31500
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    Units in vision only
  • 0
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    0/?
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Blizzard [ 11550 / 43200 ] Winter Fury [ 11550 / 100800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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