Day 21 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/02/2023 - Last Updated: 06/03/2023 - Tournament of Trials
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Eryene
Unaffected by snow, but rain affects him the same as snow would for others.
03:07:45
9000
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Player team
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Square Hammer
Unaffected by snow, but rain affects him the same as snow would for others.
11:22:45
300
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    Units in vision only
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Player team
Blizzard [ 27000 / 27000 ] Winter Fury [ 45100 / 63000 ]
gankmobile
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
02:09:59
9000
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Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
13anonymity13
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
10:22:20
35900
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Player team
Enhanced Vision [ 0 / 37800 ] Counter Break [ 0 / 63000 ]
Mipin
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
20:01:56
55800
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Player team
Terrain Tactics [ 350 / 43200 ] Prime Tactics [ 350 / 75600 ]
Bangagong
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
05:05:47
8000
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Sedo
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
00:00:00
12200
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Player team
Tsunami [ 10350 / 50400 ] Typhoon [ 10350 / 88200 ]
xFinn
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
15:03:15
5300
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Player team
Urban Blight [ 43200 / 43200 ] High Society [ 44900 / 86400 ]
whoareyou
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:02:44
26000
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 34000 / 72000 ]
hoop99
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
05:05:18
10800
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Player team
Urban Blight [ 27000 / 27000 ] High Society [ 27950 / 54000 ]
DOKUTAH
No day-to-day abilities.
05:02:48
11000
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Player team
Hyper Repair [ 600 / 27000 ] Hyper Upgrade [ 600 / 54000 ]
CateranEnforcer
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:14:35
13000
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Player team
Double Time [ 450 / 27000 ] Victory March [ 450 / 72000 ]
KONstruct
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
06:03:45
4000
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    Units in vision only
  • 0
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Player01x
Unaffected by snow, but rain affects him the same as snow would for others.
16:16:44
16900
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    Units in vision only
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Player team
Blizzard [ 27000 / 27000 ] Winter Fury [ 45300 / 63000 ]
TheIthuriel
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:17:06
30100
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    Units in vision only
  • 0
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Hotpainterboy
No day-to-day abilities.
04:00:00
5000
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    Units in vision only
  • 0
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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