Sensei and Hachi.
Day 19 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/02/2023 - Last Updated: 06/18/2023 - Wheel of Fortune
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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asher 1029384756
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units cost is reduced to 90% (10% cheaper).
08:12:19
40000
  • 0
  • 0
  • 0
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Coolcalm
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units cost is reduced to 90% (10% cheaper).
10:17:23
38320
  • 0
  • 0
  • 0
Copter Command [ 18000 / 18000 ] Airborne Assault [ 38537.5 / 54000 ]
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
CalRadio
Units cost is reduced to 90% (10% cheaper). Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
10:18:07
36400
  • 0
  • 0
  • 0
Barter [ 250 / 27000 ] Merchant Union [ 250 / 45000 ]
Copter Command [ 125 / 18000 ] Airborne Assault [ 125 / 54000 ]
Rafmagn
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units cost is reduced to 90% (10% cheaper).
05:05:24
37000
  • 0
  • 0
  • 0
Copter Command [ 500 / 18000 ] Airborne Assault [ 500 / 54000 ]
Barter [ 250 / 27000 ] Merchant Union [ 250 / 45000 ]
Gonzonatora
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units cost is reduced to 90% (10% cheaper).
08:08:49
26000
  • 0
  • 0
  • 0
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Voidnova
Units cost is reduced to 90% (10% cheaper). Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
09:14:19
26800
  • 0
  • 0
  • 0
Barter [ 1350 / 27000 ] Merchant Union [ 1350 / 45000 ]
Copter Command [ 675 / 18000 ] Airborne Assault [ 675 / 54000 ]
Sparkblade
Units cost is reduced to 90% (10% cheaper). Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
540860
  • 0
  • 0
  • 0
Barter [ 0 / 37800 ] Merchant Union [ 0 / 63000 ]
Copter Command [ 25200 / 25200 ] Airborne Assault [ 75600 / 75600 ]
Fedex223
Units cost is reduced to 90% (10% cheaper). Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:11:53
746050
  • 0
  • 0
  • 0
Barter [ 0 / 32400 ] Merchant Union [ 0 / 54000 ]
Copter Command [ 21600 / 21600 ] Airborne Assault [ 64800 / 64800 ]
DOKUTAH
Units cost is reduced to 90% (10% cheaper). Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
09:22:36
28600
  • 0
  • 0
  • 0
Barter [ 27000 / 27000 ] Merchant Union [ 32265 / 45000 ]
Copter Command [ 16132.5 / 18000 ] Airborne Assault [ 16132.5 / 54000 ]
wubbzo
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units cost is reduced to 90% (10% cheaper).
10:04:29
142010
  • 0
  • 0
  • 0
Copter Command [ 25200 / 25200 ] Airborne Assault [ 75600 / 75600 ]
Barter [ 32400 / 32400 ] Merchant Union [ 54000 / 54000 ]
Darkly_neighboorho…
Units cost is reduced to 90% (10% cheaper). Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
09:12:30
39600
  • 0
  • 0
  • 0
Barter [ 19600 / 27000 ] Merchant Union [ 19600 / 45000 ]
Copter Command [ 9800 / 18000 ] Airborne Assault [ 9800 / 54000 ]
Tease
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units cost is reduced to 90% (10% cheaper).
08:00:00
25000
  • 0
  • 0
  • 0
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
XtremeWiped
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units cost is reduced to 90% (10% cheaper).
09:19:09
37700
  • 0
  • 0
  • 0
Copter Command [ 18000 / 18000 ] Airborne Assault [ 21600 / 54000 ]
Barter [ 10800 / 27000 ] Merchant Union [ 10800 / 45000 ]
Necron3486
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units cost is reduced to 90% (10% cheaper).
09:13:44
43200
  • 0
  • 0
  • 0
Copter Command [ 18000 / 18000 ] Airborne Assault [ 19300 / 54000 ]
Barter [ 23600 / 27000 ] Merchant Union [ 23600 / 45000 ]
KONstruct
Units cost is reduced to 90% (10% cheaper). Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
09:00:33
21400
  • 0
  • 0
  • 0
Barter [ 27000 / 27000 ] Merchant Union [ 36450 / 45000 ]
Copter Command [ 18000 / 18000 ] Airborne Assault [ 18225 / 54000 ]
Player01x
Units cost is reduced to 90% (10% cheaper). Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
14:07:25
82300
  • 0
  • 0
  • 0
Barter [ 10800 / 27000 ] Merchant Union [ 10800 / 45000 ]
Copter Command [ 5400 / 18000 ] Airborne Assault [ 5400 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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