Day 6 - Boot: 00d 00h 00m - AET:
Game Started: 06/18/2008 - Last Updated: 09/16/2008 - AW Nascar
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
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gregk503 gregk503
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
26200
Turbo Charge [ 7803.4 / 27000 ] Overdrive [ 7803.4 / 81000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.

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COP Button
SCOP Button
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jackbob jackbob
Units cost +20% more to build, but gain +30% attack and defense.
39340
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 63000 / 81000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.

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COP Button
SCOP Button
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askot askot
No day-to-day abilities.
41200
Hyper Repair [ 9617.6 / 27000 ] Hyper Upgrade [ 9617.6 / 81000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.

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COP Button
SCOP Button
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IDe IDe
Units cost +20% more to build, but gain +30% attack and defense.
25380
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 34363.4 / 81000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.

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COP Button
SCOP Button
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maydaydemise maydaydemise
No day-to-day abilities.
3000
Sideslip [ 25066.2 / 27000 ] Sidewinder [ 25066.2 / 81000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.

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COP Button
SCOP Button
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aka snicker aka snicker
Units cost is reduced to 90% (10% cheaper).
6800
Barter [ 3120.6 / 27000 ] Merchant Union [ 3120.6 / 81000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.

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COP Button
SCOP Button
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Dragunov14 Dragunov14
Units cost +20% more to build, but gain +30% attack and defense.
10580
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 28906.8 / 81000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.

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COP Button
SCOP Button
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zywxn zywxn
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units (even air units) gain +10% attack power on plains.
13100
Copter Command [ 5205.2 / 27000 ] Airborne Assault [ 5205.2 / 81000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
Beat Down [ 655 / 27000 ] Block Rock [ 655 / 81000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Freaky Mutant Man Freaky Mutant Man
Luck on attacks is -9% to +24%.
31400
Brute Force [ 8598.4 / 27000 ] Barbaric Blow [ 8598.4 / 81000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.

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COP Button
SCOP Button
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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