Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/03/2023 - Last Updated: 09/09/2023 - ! 16 Player Immigration Race
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
wingit
Luck on attacks is +0 to +19%.
09:07:27
10000
  • 0
  • 0
  • 0
Lucky Star [ 13350 / 27000 ] Lady Luck [ 13350 / 54000 ]
Yukon404
Units gain +10% attack and +10% defense.
05:06:34
3000
  • 0
  • 0
  • 0
None [ 7050 / 90000 ] Ex Machina [ 7050 / 90000 ]
JTirador
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:12:07
6000
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
runninghamburger
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
25:15:31
12100
  • 0
  • 0
  • 0
Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
BlueWind
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
7200
  • 0
  • 0
  • 0
SUPER
JohnLocke77
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:08:41
24800
  • 0
  • 0
  • 0
Double Time [ 37800 / 37800 ] Victory March [ 47600 / 100800 ]
Steponmy92
Unaffected by snow, but rain affects him the same as snow would for others.
08:00:00
1000
  • 0
  • 0
  • 0
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Fruitigal
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
14:16:29
66700
  • 0
  • 0
  • 0
POWER
Rph
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:17:10
5000
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
KnightOfZero39
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
21:17:00
31800
  • 0
  • 0
  • 0
Double Time [ 37800 / 37800 ] Victory March [ 85000 / 100800 ]
Fiore_man
Units gain +10% attack.
16:17:36
14200
  • 0
  • 0
  • 0
Black Wave [ 0 / 54000 ] Black Storm [ 0 / 97200 ]
Tayufa
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:00:00
1000
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Dani27bom
Units gain +10% attack.
07:16:53
10800
  • 0
  • 0
  • 0
Black Wave [ 9600 / 45000 ] Black Storm [ 9600 / 81000 ]
FeelDaThunda
Luck on attacks is +0 to +19%.
08:00:00
1000
  • 0
  • 0
  • 0
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Skrevolution
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
06:20:43
3000
  • 0
  • 0
  • 0
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
New2Goose
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:17:12
3000
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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