Day 27 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/03/2023 - Last Updated: 06/09/2023 - Fallout New Vegas Wild Wasteland
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
FunnyManInAClownWorld FunnyManInAClownWorld
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
19:14:40
39300
Tower Shield [ 2070 / 27000 ] Tower of Power [ 2070 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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210000BF 210000BF
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
05:08:24
14000
Snipe Attack [ 2700 / 32400 ] Super Snipe [ 2700 / 64800 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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jubberz jubberz
Units cost +20% more to build, but gain +30% attack and defense.
09:04:02
8200
Morale Boost [ 13620 / 43200 ] Samurai Spirit [ 13620 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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SINWITHIN SINWITHIN
Units cost +20% more to build, but gain +30% attack and defense.
04:21:20
20960
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 63410 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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LogisticalMenace LogisticalMenace
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
25680
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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runninghamburger runninghamburger
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:09:58
4100
Double Time [ 21760 / 32400 ] Victory March [ 21760 / 86400 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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1000Pardons 1000Pardons
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
06:04:16
52000
Snipe Attack [ 0 / 43200 ] Super Snipe [ 0 / 86400 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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ProfPinwheel ProfPinwheel
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
09:12:15
25120
Gold Rush [ 18000 / 18000 ] Power of Money [ 23880 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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fakyuu2 fakyuu2
Units cost +20% more to build, but gain +30% attack and defense.
03:20:48
2320
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 62580 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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DaAlexey DaAlexey
Units cost +20% more to build, but gain +30% attack and defense.
01:00:00
16000
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Jaimeg7 Jaimeg7
Units cost +20% more to build, but gain +30% attack and defense.
01:00:12
1320
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 61030 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Marlowe Marlowe
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
05:11:03
12400
Snipe Attack [ 27000 / 32400 ] Super Snipe [ 27000 / 64800 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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XtremeWiped XtremeWiped
Units cost +20% more to build, but gain +30% attack and defense.
03:03:20
5000
Morale Boost [ 3900 / 36000 ] Samurai Spirit [ 3900 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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AcousticHemoroads AcousticHemoroads
Units cost +20% more to build, but gain +30% attack and defense.
07:12:14
10080
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 45720 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Captain Grimlock Captain Grimlock
Units cost +20% more to build, but gain +30% attack and defense.
04:21:20
9000
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 36220 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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