4v4v4v4 FOG TAG
Day 32 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/05/2023 - Last Updated: 09/26/2023 - Harambe's Revenge
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Tridents78
Units cost +20% more to build, but gain +30% attack and defense. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
18:21:11
39720
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    Units in vision only
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Player team
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 56710 / 88200 ]
Market Crash [ 18000 / 18000 ] War Bonds [ 54000 / 54000 ]
FalconHighwind
No day-to-day abilities. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
09:01:32
5000
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    Units in vision only
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Dutchy
Units cost is reduced to 90% (10% cheaper). Units gain +10% attack and +10% defense.
11:05:46
11300
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    Units in vision only
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
Horizon21
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
10:21:25
9000
  • 0
    Units in vision only
  • 0
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Zö
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
02:22:40
13520
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    Units in vision only
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Player team
Gold Rush [ 500 / 18000 ] Power of Money [ 500 / 54000 ]
Gold Rush [ 250 / 18000 ] Power of Money [ 250 / 54000 ]
georgyzhukov
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
10400
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    Units in vision only
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Player team
Enhanced Vision [ 43200 / 43200 ] Counter Break [ 72000 / 72000 ]
Double Time [ 32400 / 32400 ] Victory March [ 81410 / 86400 ]
Yõko Kurama
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units gain +10% attack.
08:00:00
3000
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    Units in vision only
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Lientur00
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
08:13:25
6800
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    Units in vision only
  • 0
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
schlachtoros
Units gain +10% attack. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
06:06:28
1000
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    Units in vision only
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Player team
Black Wave [ 35525 / 81000 ] Black Storm [ 35525 / 145800 ]
Tsunami [ 0 / 72000 ] Typhoon [ 0 / 126000 ]
KONstruct
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units cost +20% more to build, but gain +30% attack and defense.
09:10:03
3900
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    Units in vision only
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Player team
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
TheWunPiece
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:19:42
10000
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    Units in vision only
  • 0
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Player team
Double Time [ 6300 / 27000 ] Victory March [ 6300 / 72000 ]
Gold Rush [ 3150 / 18000 ] Power of Money [ 3150 / 54000 ]
Anelia
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
07:22:45
9800
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    Units in vision only
  • 0
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Slash2
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units cost +20% more to build, but gain +30% attack and defense.
08:15:52
13000
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    Units in vision only
  • 0
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Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Zubaz
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
01:06:28
39270
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    Units in vision only
  • 0
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Player team
Tower Shield [ 0 / 59400 ] Tower of Power [ 0 / 118800 ]
Gold Rush [ 21600 / 21600 ] Power of Money [ 64800 / 64800 ]
CalRadio
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
12:00:22
9220
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    Units in vision only
  • 0
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Player team
Barter [ 470 / 27000 ] Merchant Union [ 470 / 45000 ]
Morale Boost [ 235 / 36000 ] Samurai Spirit [ 235 / 63000 ]
whoareyou
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units cost +20% more to build, but gain +30% attack and defense.
03:02:13
7000
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    Units in vision only
  • 0
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Player team
Double Time [ 535 / 27000 ] Victory March [ 535 / 72000 ]
Morale Boost [ 267.5 / 36000 ] Samurai Spirit [ 267.5 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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