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4v4v4v4 FOG TAG
[REPLAY MODE]
Day 32
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Turn:
00d 00h 00m
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Total:
00d 00h 00m
Turn:
00d 00h 00m
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Total:
00d 00h 00m
[PAUSED]
The game timer (Total) will not count down until the timer is resumed. Note that the max turn time limit will still count down (Turn).
(00,00)
Game Menu
Resign
Screenshot
Stats
Hotkeys
Keyboard Hotkeys: C - Toggle damage calculator
A - Hold "A" and click a unit to select an attacker for the calculator
D - Hold "D" and click a unit to select a defender for the calculator
Shift - Hold "Shift" and hover over units to preview their movement tiles
Ctrl - Hold "Ctrl" and hover over units to preview their attack range tiles
Alt - Hold "Alt" and hover over units to preview their vision range tiles
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Army Colors
Orange Star
Blue Moon
Green Earth
Yellow Comet
Black Hole
Red Fire
Grey Sky
Brown Desert
Amber Blossom
Jade Sun
Cobalt Ice
Pink Cosmos
Teal Galaxy
Purple Lightning
Acid Rain
White Nova
Azure Asteroid
Noir Eclipse
Silver Claw
Umber Wilds
✕
Overview
Stats
Victory
-
0 | 0
Defeat
-
0
|
0
Generated:
Value:
Morale Boost
[
50400 /
50400
]
Samurai Spirit
[
56710 /
88200
]
All units' attack is increased to +40%.
All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
Market Crash
[
18000 /
18000
]
War Bonds
[
54000 /
54000
]
Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
Receives funds equal to 50% of the damage dealt when attacking enemy units.
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Hyper Repair
[
0 /
27000
]
Hyper Upgrade
[
0 /
54000
]
All units gain +2 HP.
All units gain +5 HP, +10% attack, and +1 movement.
Lightning Drive
[
0 /
27000
]
Lightning Strike
[
0 /
81000
]
Air units attack and defense are increased to +20%.
Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Barter
[
0 /
27000
]
Merchant Union
[
0 /
45000
]
Units cost is reduced to 50%.
Units cost reduced to 50%, and ground units can deploy from cities.
None
[
0 /
90000
]
Ex Machina
[
0 /
90000
]
A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Barter
[
0 /
27000
]
Merchant Union
[
0 /
45000
]
Units cost is reduced to 50%.
Units cost reduced to 50%, and ground units can deploy from cities.
Morale Boost
[
0 /
36000
]
Samurai Spirit
[
0 /
63000
]
All units' attack is increased to +40%.
All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Gold Rush
[
500 /
18000
]
Power of Money
[
500 /
54000
]
Funds are multiplied by 1.5x.
Unit attack percentage increases by (3 * Funds / 1000)%.
Gold Rush
[
250 /
18000
]
Power of Money
[
250 /
54000
]
Funds are multiplied by 1.5x.
Unit attack percentage increases by (3 * Funds / 1000)%.
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Enhanced Vision
[
43200 /
43200
]
Counter Break
[
72000 /
72000
]
All units gain +1 vision, and can see into forests and reefs.
All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
Double Time
[
32400 /
32400
]
Victory March
[
81410 /
86400
]
Footsoldiers gain +1 movement and their attack is increased to +50%.
Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Snipe Attack
[
0 /
27000
]
Super Snipe
[
0 /
54000
]
Indirect units gain +1 range and their attack is increased to +40%.
Indirect units gain +2 range and their attack is increased to +40%.
Black Wave
[
0 /
45000
]
Black Storm
[
0 /
81000
]
All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Gold Rush
[
0 /
18000
]
Power of Money
[
0 /
54000
]
Funds are multiplied by 1.5x.
Unit attack percentage increases by (3 * Funds / 1000)%.
Morale Boost
[
0 /
36000
]
Samurai Spirit
[
0 /
63000
]
All units' attack is increased to +40%.
All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Black Wave
[
35525 /
81000
]
Black Storm
[
35525 /
145800
]
All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
Tsunami
[
0 /
72000
]
Typhoon
[
0 /
126000
]
All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Market Crash
[
0 /
18000
]
War Bonds
[
0 /
54000
]
Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
Receives funds equal to 50% of the damage dealt when attacking enemy units.
Morale Boost
[
0 /
36000
]
Samurai Spirit
[
0 /
63000
]
All units' attack is increased to +40%.
All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Double Time
[
6300 /
27000
]
Victory March
[
6300 /
72000
]
Footsoldiers gain +1 movement and their attack is increased to +50%.
Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
Gold Rush
[
3150 /
18000
]
Power of Money
[
3150 /
54000
]
Funds are multiplied by 1.5x.
Unit attack percentage increases by (3 * Funds / 1000)%.
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Barter
[
0 /
27000
]
Merchant Union
[
0 /
45000
]
Units cost is reduced to 50%.
Units cost reduced to 50%, and ground units can deploy from cities.
Morale Boost
[
0 /
36000
]
Samurai Spirit
[
0 /
63000
]
All units' attack is increased to +40%.
All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Copter Command
[
0 /
18000
]
Airborne Assault
[
0 /
54000
]
Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
Morale Boost
[
0 /
36000
]
Samurai Spirit
[
0 /
63000
]
All units' attack is increased to +40%.
All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Tower Shield
[
0 /
59400
]
Tower of Power
[
0 /
118800
]
Indirect defense is increased to +40%. Comtower bonuses are doubled.
Indirect defense is increased to +80%. Comtower bonuses are tripled.
Gold Rush
[
21600 /
21600
]
Power of Money
[
64800 /
64800
]
Funds are multiplied by 1.5x.
Unit attack percentage increases by (3 * Funds / 1000)%.
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Barter
[
470 /
27000
]
Merchant Union
[
470 /
45000
]
Units cost is reduced to 50%.
Units cost reduced to 50%, and ground units can deploy from cities.
Morale Boost
[
235 /
36000
]
Samurai Spirit
[
235 /
63000
]
All units' attack is increased to +40%.
All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Double Time
[
535 /
27000
]
Victory March
[
535 /
72000
]
Footsoldiers gain +1 movement and their attack is increased to +50%.
Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
Morale Boost
[
267.5 /
36000
]
Samurai Spirit
[
267.5 /
63000
]
All units' attack is increased to +40%.
All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Player Boxes Position
Power bars
Action
Date
None!
?
Hold down "A" or "D" while clicking a unit to add it to the calculator
✕
{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}
Toggle out of ammo
{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}
Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}%
{{damage.minInfo.fundsDamage}}
- {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP
{{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}%
@{{defRemainingHP.maxHP}}HP
{{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}%
{{damage.minCounterInfo.minLuck.counterFundsDamage}}
- {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}
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