-Hp
Day 66 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/04/2023 - Last Updated: 11/18/2023 - Four Castle
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Migreo
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
17:15:22
15200
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    Units in vision only
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Urban Blight [ 31100 / 64800 ] High Society [ 31100 / 129600 ]
wulong
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
15:06:21
33000
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Urban Blight [ 27850 / 32400 ] High Society [ 27850 / 64800 ]
MadeInHeaven
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
13:23:44
15200
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Copter Command [ 7950 / 18000 ] Airborne Assault [ 7950 / 54000 ]
johnjohn05
Luck on attacks is +0 to +19%.
03:22:45
17700
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    Units in vision only
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Lucky Star [ 23650 / 27000 ] Lady Luck [ 23650 / 54000 ]
Yukon404
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
12:03:47
18100
  • 0
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Urban Blight [ 25150 / 27000 ] High Society [ 25150 / 54000 ]
FalconHighwind
Units repair +1 additional HP (note: liable for costs).
08:03:48
6000
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    Units in vision only
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Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
BlueWind
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
20:19:42
1203900
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POWER
mrbananas
Units gain +30% attack, but lose -20% defense.
00:00:00
126200
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  • 0
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Knuckleduster [ 0 / 81000 ] Haymaker [ 0 / 162000 ]
KONstruct
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
06:20:45
3000
  • 0
    Units in vision only
  • 0
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    0/?
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
wubbzo
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
05:04:49
52300
  • 0
    Units in vision only
  • 0
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Urban Blight [ 37800 / 37800 ] High Society [ 43350 / 75600 ]
jaydong123
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
18:11:58
12900
  • 0
    Units in vision only
  • 0
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Copter Command [ 15900 / 18000 ] Airborne Assault [ 15900 / 54000 ]
Mont
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
06:02:45
5000
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    Units in vision only
  • 0
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
TAmdo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:05:54
11600
  • 0
    Units in vision only
  • 0
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POWER
Narcryyn
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
02:02:05
41000
  • 0
    Units in vision only
  • 0
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    0/?
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Urban Blight [ 22300 / 27000 ] High Society [ 22300 / 54000 ]
Hardolfo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
27:15:50
95500
  • 0
    Units in vision only
  • 0
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Double Time [ 37800 / 37800 ] Victory March [ 100800 / 100800 ]
diocomunista
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
15:10:55
176000
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  • 0
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Terrain Tactics [ 15050 / 36000 ] Prime Tactics [ 15050 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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