Battle for all!
Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/05/2023 - Last Updated: 09/06/2023 - Hide and seek
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
JessePoop
Units repair +1 additional HP (note: liable for costs).
25:17:02
7200
  • 0
    Units in vision only
  • 0
  • 0
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 54000 / 54000 ]
trix1117
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:17:35
6000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Square Hammer
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
21:11:35
13700
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 24620 / 32400 ] Counter Break [ 24620 / 54000 ]
CalRadio
Units cost +20% more to build, but gain +30% attack and defense.
04:13:39
5960
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 4050 / 36000 ] Samurai Spirit [ 4050 / 63000 ]
m_m_05120
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:00:42
1600
  • 0
    Units in vision only
  • 0
  • 0
SUPER
seraphesque
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
08:22:47
2000
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
schlachtoros
Units cost +20% more to build, but gain +30% attack and defense.
13:16:26
5200
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 7650 / 36000 ] Samurai Spirit [ 7650 / 63000 ]
Omarstar
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
09:23:06
4000
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Lil_Bushmeat
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
08:14:00
2000
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
overcomer
Units repair +1 additional HP (note: liable for costs).
08:13:27
2000
  • 0
    Units in vision only
  • 0
  • 0
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Rentaroth
Unaffected by snow, but rain affects him the same as snow would for others.
05:03:13
6800
  • 0
    Units in vision only
  • 0
  • 0
Blizzard [ 7900 / 27000 ] Winter Fury [ 7900 / 63000 ]
Chemtrail
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:00:00
1000
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Rutger776
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:00:00
1000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Kizaco
No day-to-day abilities.
08:23:26
2000
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
TheIthuriel
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
13:21:22
7000
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 1200 / 54000 ] Meteor Strike II [ 1200 / 90000 ]
CaribbeanBoy
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
23360
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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