Battle for all!
Day 39 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/06/2023 - Last Updated: 10/19/2023 - Hide and seek
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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JessePoop JessePoop
Luck on attacks is +0 to +19%.
00:00:00
10100
Lucky Star [ 26460 / 32400 ] Lady Luck [ 26460 / 64800 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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Horizon21 Horizon21
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:14:42
5000
Double Time [ 2200 / 27000 ] Victory March [ 2200 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Murdok Murdok
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
26:18:45
6800
POWER
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Tridents78 Tridents78
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:18:43
14400
Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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TAmdo TAmdo
Units cost is reduced to 90% (10% cheaper).
13:04:41
29940
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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FalconHighwind FalconHighwind
Units gain +10% attack.
08:05:09
5000
Black Wave [ 450 / 45000 ] Black Storm [ 450 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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BinaryHedgehog BinaryHedgehog
Units cost is reduced to 90% (10% cheaper).
07:21:26
5100
Barter [ 1850 / 27000 ] Merchant Union [ 1850 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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D.M.A. D.M.A.
Units cost +20% more to build, but gain +30% attack and defense.
18:22:03
40400
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 88200 / 88200 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Wunderboi Wunderboi
Units cost +20% more to build, but gain +30% attack and defense.
06:21:51
4600
Morale Boost [ 2000 / 36000 ] Samurai Spirit [ 2000 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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tubes2 tubes2
Units cost +20% more to build, but gain +30% attack and defense.
07:20:18
6080
Morale Boost [ 20070 / 36000 ] Samurai Spirit [ 20070 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Fiore_man Fiore_man
Units cost +20% more to build, but gain +30% attack and defense.
17:12:57
7120
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 43760 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Lyborg Lyborg
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
20:00:58
12900
Meteor Strike [ 32515 / 54000 ] Meteor Strike II [ 32515 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Ghostly Future Ghostly Future
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
06:15:13
4000
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Conren Conren
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
24:20:34
6800
Meteor Strike [ 41895 / 54000 ] Meteor Strike II [ 41895 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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TheIthuriel TheIthuriel
Units cost is reduced to 90% (10% cheaper).
13:14:50
3300
Barter [ 1400 / 27000 ] Merchant Union [ 1400 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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CamJam33 CamJam33
Units gain +10% attack.
10:17:16
5000
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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