Battle for all!
Day 39 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/06/2023 - Last Updated: 10/19/2023 - Hide and seek
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
JessePoop
Luck on attacks is +0 to +19%.
00:00:00
10100
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 26460 / 32400 ] Lady Luck [ 26460 / 64800 ]
Horizon21
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:14:42
5000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 2200 / 27000 ] Victory March [ 2200 / 72000 ]
Murdok
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
26:18:45
6800
  • 0
    Units in vision only
  • 0
  • 0
POWER
Tridents78
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:18:43
14400
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
TAmdo
Units cost is reduced to 90% (10% cheaper).
13:04:41
29940
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
FalconHighwind
Units gain +10% attack.
08:05:09
5000
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 450 / 45000 ] Black Storm [ 450 / 81000 ]
BinaryHedgehog
Units cost is reduced to 90% (10% cheaper).
07:21:26
5100
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 1850 / 27000 ] Merchant Union [ 1850 / 45000 ]
D.M.A.
Units cost +20% more to build, but gain +30% attack and defense.
18:22:03
40400
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 88200 / 88200 ]
Wunderboi
Units cost +20% more to build, but gain +30% attack and defense.
06:21:51
4600
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 2000 / 36000 ] Samurai Spirit [ 2000 / 63000 ]
tubes2
Units cost +20% more to build, but gain +30% attack and defense.
07:20:18
6080
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 20070 / 36000 ] Samurai Spirit [ 20070 / 63000 ]
Fiore_man
Units cost +20% more to build, but gain +30% attack and defense.
17:12:57
7120
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 43760 / 63000 ]
Lyborg
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
20:00:58
12900
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 32515 / 54000 ] Meteor Strike II [ 32515 / 90000 ]
Ghostly Future
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
06:15:13
4000
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Conren
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
24:20:34
6800
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 41895 / 54000 ] Meteor Strike II [ 41895 / 90000 ]
TheIthuriel
Units cost is reduced to 90% (10% cheaper).
13:14:50
3300
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 1400 / 27000 ] Merchant Union [ 1400 / 45000 ]
CamJam33
Units gain +10% attack.
10:17:16
5000
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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