Day 9 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/04/2023 - Last Updated: 03/05/2023 - Quagmire
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
janusmarine2 janusmarine2
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
27:10:20
2000
Snipe Attack [ 6100 / 27000 ] Super Snipe [ 6100 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
  • 26
    Unit-count sprite
    x 5
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    x 11
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    x 1
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    x 1
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    x 1
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    x 1
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    x 2
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    x 1
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    x 1
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    x 1
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    x 1
  • 143300
  • 38000
    0/?
    0/?
    0/?
    0/?
    0/?
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    0/?
Mont Mont
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
00:00:00
39300
Tsunami [ 9650 / 36000 ] Typhoon [ 9650 / 63000 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
  • 20
    Unit-count sprite
    x 11
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    x 2
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    x 1
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    x 1
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    x 1
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    x 1
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    x 1
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    x 2
  • 113900
  • 34000
    0/?
    0/?
    0/?
    0/?
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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