Day 21 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/05/2023 - Last Updated: 04/30/2023 - The Battle for Wubbze Island
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
TheWunPiece
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:00:02
44400
  • 0
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    0/?
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
210000BF
Units gain +10% attack.
09:17:40
10300
  • 0
  • 0
  • 0
    0/?
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Black Wave [ 72000 / 72000 ] Black Storm [ 120400 / 129600 ]
Flambe
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
17:03:17
19700
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Tsunami [ 2100 / 43200 ] Typhoon [ 2100 / 75600 ]
DeepSchmitz
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
15:05:21
24600
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Max Force [ 500 / 32400 ] Max Blast [ 500 / 64800 ]
wingit
Luck on attacks is +0 to +19%.
14:09:00
3200
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SUPER
FunkyLemon
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
136250
  • 0
  • 0
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SUPER
randomperson 76
Units gain +10% attack and +10% defense.
08:00:00
5000
  • 0
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None [ 500 / 90000 ] Ex Machina [ 500 / 90000 ]
CalRadio
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
06:23:49
600
  • 0
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 49600 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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