No hachi, no problem.
Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/06/2023 - Last Updated: 04/12/2023 - Diamond Isthmus 2.0
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Hemophobictampon
Units gain +10% attack.
00:00:00
138500
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Black Wave [ 22050 / 63000 ] Black Storm [ 22050 / 113400 ]
wingit
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
11:22:38
18200
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Turbo Charge [ 0 / 37800 ] Overdrive [ 0 / 75600 ]
aboveaveragegaming
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
14:21:47
1700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
POWER
Joker0fDoom
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
14:22:19
12400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
SUPER
CommanderCroc
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
05:00:09
1500
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Tsunami [ 20025 / 43200 ] Typhoon [ 20025 / 75600 ]
ViridisViperz
Luck on attacks is -9% to +24%.
09:03:40
42700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Brute Force [ 48600 / 48600 ] Barbaric Blow [ 89950 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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