Yankees Get Out
Day 47 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/08/2023 - Last Updated: 03/16/2023 - Korean Peninsula
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Pennsylvanian
No day-to-day abilities.
41:19:03
69900
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    Units in vision only
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Player team
Hyper Repair [ 54000 / 54000 ] Hyper Upgrade [ 106900 / 108000 ]
PoeticWalrus
Luck on attacks is +0 to +19%.
53:06:19
84250
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    Units in vision only
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Player team
Lucky Star [ 43200 / 43200 ] Lady Luck [ 86400 / 86400 ]
Echinderm
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
32:15:14
1100
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Player team
Lightning Drive [ 0 / 32400 ] Lightning Strike [ 0 / 97200 ]
Woldmord
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
53:04:57
7800
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    Units in vision only
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Player team
Tsunami [ 19900 / 57600 ] Typhoon [ 19900 / 100800 ]
DiePie
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
00:00:00
60450
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    Units in vision only
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Player team
Market Crash [ 46800 / 46800 ] War Bonds [ 140400 / 140400 ]
UncleBuck101
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
31:15:34
17800
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    Units in vision only
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Player team
Double Time [ 0 / 32400 ] Victory March [ 0 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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